I’m writing a resource which shows your fuel and rpm etc.
I have written this function for getting the fuel but any ideas?
I haven’t written with fuel before, so that is why I’m asking.
local displayFuel
local fuel
local prevfuel = GetGameFuel()
function CalculateFuelToDisplay()
fuel = GetVehicleFuelLevel()
end
Am I going the right way with fuel here or am I completely wrong
GetVehicleFuelLevel(Vehicle)
Reports the amount of fuel that the vehicle has In a float variable, So as long as you add The car you’re getting the fuel value of you’re on the right track.
Just in case you don’t already have it here’s a link to all of the Native references
Okay, thank you, this is what I have so far.
local displayFuel
local displayRpm
local fuelAndRpmString = nil
local fuel
local rpm
local player = GetPlayerPed(-1)
local rgb = {r = 255, g = 153, b = 102}
local prevfuel = GetGameFuel()
local prevrpm = GetGameRpm()
function CalculateFuelToDisplay()
fuel = GetVehicleFuelLevel(GetVehiclePedIsIn)
vehicle = GetVehiclePedIsIn(player, false)
isPlayerInside = isPedInAnyVehicle(player true)
player = GetPlayerPed(-1)
lastVehicle = GetPlayersLastVehicle()
px, py, pz = table.unpack(GetEntityCoords(player, true)
coordA = GetEntityCoords(player, true)
if isPedInAnyVehicle = true then
GetVehicleFuelLevel(GetVehiclePedIsIn)
end
function PrintText(text)
SetTextEntry("STRING")
end
@BabbaTundaee
function CalculateFuelToDisplay()
player = GetPlayerPed(-1)
vehicle = GetVehiclePedIsIn(player, false)
fuel = GetVehicleFuelLevel(vehicle)
isPlayerInside = isPedInAnyVehicle(player, true)
lastVehicle = GetPlayersLastVehicle(player)
px, py, pz = table.unpack(GetEntityCoords(player, true)
coordA = GetEntityCoords(player, true)
end
It is used for determining the fuel amount in the vehicle.
Oh, I didn’t realize it was a native (whoops)
I edited my post
Yeah I didn’t at first, I had to search the natives for it, https://runtime.fivem.net/doc/reference.html#_0x5f739bb8