Here’s a quick resource to disallow people using common trainer godmode functionality from killing other players.
__resource.lua
description 'Sets friendly fire values for freemode sessions'
version '0.1.0'
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_script 'freemodeteams_client.lua'
freemodeteams_client.lua
CreateThread(function()
-- relationship setup
AddRelationshipGroup('freemode_god')
AddRelationshipGroup('freemode_regular')
SetRelationshipBetweenGroups(1, 'freemode_god', 'freemode_regular')
SetRelationshipBetweenGroups(1, 'freemode_regular', 'freemode_god')
SetRelationshipBetweenGroups(1, 'freemode_god', 'freemode_god')
SetRelationshipBetweenGroups(5, 'freemode_regular', 'freemode_regular')
while true do
Wait(0)
NetworkSetFriendlyFireOption(false)
local pedId = PlayerPedId()
local targetGroup
if GetPlayerInvincible(PlayerId()) then
targetGroup = 'freemode_god'
else
targetGroup = 'freemode_regular'
end
SetPedRelationshipGroupHash(pedId, targetGroup)
end
end)
Exercise to the reader: cooldowns so that people can’t quickly toggle freemode on/off whenever they’re ‘safe’, perhaps some kind of better indicator.