Framework Support
- Compatible with both ESX and QBCore frameworks.
Target System Compatibility
- Supports both ox_target and qb-target systems.
Configurable Manager NPC
- A customizable NPC to manage the heist.
- Includes options to set the model, location, and heading of the NPC.
- Option to enable or disable a map blip for the manager NPC with customizable sprite, color, scale, and label.
Customizable Helicopter Heist
- Players can steal a helicopter from a specified location.
- Configurable helicopter model, spawn location, and heading.
- Includes an optional blip for the heist location that can be customized or disabled.
Dynamic Enemy Spawning
- Spawns multiple waves of enemies around the helicopter when players approach the target area.
- Fully customizable enemy models, weapons, and behaviors:
- Define specific weapons for each enemy (e.g., SMG, Carbine Rifle, Assault Rifle).
- Configure enemy combat attributes such as combat range and movement.
- Enemies only target the player who started the heist.
Fail Condition Handling
- The heist automatically fails if the player who started it gets killed.
- Upon failure, all spawned enemies and the helicopter are deleted.
- Players do not receive rewards if the mission fails.
Reward System
- Configurable cash rewards for completing the heist.
- Supports both ESX and QBCore reward systems:
Cooldown System
- Prevents players from repeatedly starting the heist by enforcing a cooldown period.
- Cooldown duration is configurable.
- Notifies players if they attempt to start a heist during the cooldown period.
PREVIEW
DOWNLOAD
GitHub - xscriptsdev/xhelicopterheist: X HELICOPTER HEIST
Code is accessible | Yes |
Subscription-based | No |
Lines (approximately) | 300 |
Requirements | ESX/QB & OX_LIB |
Support | Yes |