A configurable reward system for ESX and QBCore frameworks, allowing players to claim unique rewards via a command. Supports money, items, and weapons, with anti-abuse mechanisms, database tracking, multi-language support, and compatibility with both mysql-async and oxmysql. Perfect for seasonal events or special giveaways!
Features Description
Configurable Rewards System
- Types of rewards:
- Money: Players can receive a specified amount of money.
- Items: Players can receive specific in-game items with a defined quantity.
- Weapons: Players can receive specific in-game weapons.
Multiple Reward Restrictions
- Database Check:
- Ensures that players cannot claim rewards multiple times unless allowed in the configuration.
Framework Compatibility
- ESX and QBCore Support:
- Works with both ESX and QBCore frameworks.
- Automatically detects and integrates with the framework.
Database System Flexibility
- Database System Configuration:
- Supports both oxmysql and mysql-async database systems.
Use Case Scenarios
- Holiday Events:
- Perfect for Christmas or other seasonal events where you want to reward players for participating.
- Custom Rewards:
- Easily adapt the script to any event by changing the rewards in the
Config.Rewards
table.
- Easily adapt the script to any event by changing the rewards in the
- Fair Distribution:
- Ensure fairness by preventing multiple claims through database tracking.
IN GAME
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Code is accessible | Yes |
Subscription-based | No |
Lines (approximately) | 200+ |
Requirements | ESX OR QB, Oxmysql or Mysql-async, ox_lib |
Support | Yes |