[FREE] World Prop Reduction | Improve FPS

This resource has two distinct features:

Vanilla Unicorn Optimization:

This part of the resource specifically focuses on relocating approximately 800-1000 props from the area around Vanilla Unicorn to an out-of-bounds section of the map, helping to reduce prop load in that location. These props, mostly invisible from street view or overhead, are moved to improve performance without noticeable visual changes unless you actively seek them out. As this part of the project evolves, future updates will include compatible versions for popular custom maps in the Vanilla Unicorn area.

No More Litter Update:

This update goes beyond the Vanilla Unicorn changes by completely removing all unnecessary litter geometry and instances of rubbish piles across the entire GTA world. The update targets litter props that clutter the map but are often invisible from street view, reducing the strain on asset loading and improving performance. While these props may only consist of about 325 polygons each, their sheer volume can create performance issues, especially for players with limited resources.

Additionally, other standalone resources function similarly, such as:

  • en_no_more_news_dispenser: Removes all news dispensers from the game world.
  • en_no_more_parking_meters: Removes every parking meter from the game.
  • en_no_more_phone_boxs: Eliminates all phone boxes from the map.

Each of these resources focuses on removing specific objects across the entire GTA world, making them ideal for streamlining performance without sacrificing important visuals or gameplay elements.

6 Likes

Hi there friendo! :snail:

Nice post first of all and thanks for contributing to the community!

I’d just want to add onto this post with a cool little native i found awhile back that does something similar!

SetInstancePriorityHint - FiveM Natives @ Cfx.re Docs (SET_INSTANCE_PRIORITY_HINT)

RegisterCommand('hint', function(source, args)
   SetInstancePriorityHint(tonumber(args[1]))
end)

Example: /hint 4

Each number between 0-4 has an effect on what props are prioritized and lesser ones are simply removed! it’s very neato!

4 Likes

Thank you Kypos, very interesting, will be giving this a try later today !

1 Like

no fxmanifest file?

Hi, how this work for fivem? I mean, if no fxmanifest file, should we just overwrite all the same name file?

yes works for fivem, throw in any stream folder

ill make fivem ready, its just raw rn