Dex Treasure Hunting is a dynamic and immersive treasure hunt system for RedM, fully integrated with VORP. It allows admins to create live treasure events with custom rewards, chest models, required items, and precise spawn locations directly from an in-game menu.
Players are alerted with cinematic Old West–style announcements, search a marked radius on the map, and race to find and open the hidden chest. The first player to claim it wins the loot, triggering global notifications, automatic reward distribution, and optional Discord logging for a complete and polished event experience.
Preview
Config
Full Features
Tebex (Free)
Dependencies: vorp_core, vorp_inventory, & oxmysql
Features
Server-wide treasure hunt events with global notifications
Cinematic Old West announcement system with start, reminder, end, and winner banners
Separate sounds per announcement type (start / reminder / end / winner)
Active event reminder system: configurable announcements every X minutes while the event is running
In-game admin configuration menu (NUI) — no config edits required
Fully customizable rewards: items, weapons, money, and gold (VORP-based)
Optional required item system to unlock the chest (shovel, key, etc.)
Immersive chest unlock progress with animation and timed interaction
Admin-selected search radius center with visual map radius blip
Admin-selected chest spawn location (separate from radius center)
Safe chest placement with ground snapping and slope validation
First-player-wins logic: server-authoritative claim handling
Anti-exploit protections: server-side validation, cooldowns, and double-claim prevention
Late-join support: players joining mid-event receive the active chest and radius automatically
Restart-safe persistence: active and queued events saved to MySQL and restored on restart
Event queue system: pending treasure events automatically start after completion
Clean cleanup system: chest entities and radius blips removed after event end
Discord webhook logs: start, end, and winner logs with loot breakdown and player identifiers
Multi-language support via locales system (EN / PT included)
Fully configurable via config.lua (radius, sounds, reminders, animations, permissions)
Built for seamless integration with VORP Core, VORP Inventory, and Oxmysql
| Code is accessible | No |
| Subscription-based | No |
| Lines (approximately) | 2000+ |
| Requirements | vorp_core, vorp_inventory & oxmysql |
| Support | Yes |

