[FREE] Vehicle Spawns for FiveM

Vehicle Spawns for FiveM

Video Showcase

Description

Always just wanted to be able to have vehicles spawning by default at your desire? It’s now possible with this simple, yet effective resource. Configure where automobiles, boats, planes, helicopters, bikes, submarines, trailers & trains should spawn and they’ll do exactly what you’ve asked! Be aware of the fact that spawning in loads of vehicles might affect the gameplay (FPS).

Free updates for script owners.

Features

  • Configure vehicle spawn locations.
  • Configure vehicle replacements.
  • Refresh all default spawned vehicles on demand.
  • Simple & straight forward, drag & drop.
  • Standalone compatible.
  • OneSync (legacy/infinity) compatible.
  • Open source script.

Obtain the resource via our webstore or download direct.

Webstore → https://store.nights-software.com/package/5862293
Homepage → https://store.nights-software.com/
Direct download →
night_vehicle_spawns.zip (16.9 KB)

Installation Documentation

https://docs.nights-software.com/resources/vehicleSpawns/

Our other resources:

[& more…](https://store.nights-software.com/ :globe_with_meridians:)

Code accessible Yes
Subscription based No
Lines (approximately) 250
Requirements None
Support Yes (Support button on https://store.nights-software.com)
6 Likes

its fantastic

1 Like

can you add custom cars to this in the config.lua?

Add-ons are indeed configurable.

1 Like

thank you :slight_smile:

Any chance I can get the discord link, the one on your website isn’t working.

Hi I am using this for boats, however they float away and then another one respawns, and of course over a short period of time, there are truckloads of them floating everywhere.

Is there any chance of the addition of a script amendment to anchor a boat in place when spawned?

We’ve tested it and it works. Try again :slight_smile:

Hi there. Unfortunately that feature was not what this resource is intended for. I understand the idea and I think it’s a good idea. But since anchoring boats is client side, it’s complex to invoke & sync this for each client. If you have any ideas, let us know :slight_smile: The spawned entities are server side entities.

thanks for considering it and your reply

1 Like