Update 1.5 - Added the ability to select between classes or vehicle boost, you can now select in the config if you want to boost vehicle classes or certain vehicles! - Idea by @Apatt7882
Update 1.6 - Did a lot of optimization on the whole script, now it works fine… For Custom vehicle boost you just add the vehicle spawn code not the model name as it was before!
Update 2.0 - Even more optimization, found issues where if there were more than ~10 players the resource was using 0.50-0.80 of resmon, now that is fixed and is using nothing more, than 0.01…
This standalone script is used for boosting vehicle speeds, please note that in the config.lua file the speeds must be in float. Otherwise it will not work!
Additional Notes
This resource/script has no additional requirements, you just download it and start it!
Hey i know this is an older script but im having this issue, it seems high on the msec usage, and it doesnt nothing but rise the more i am driving around, the moment i leave a car it 0.01ms but when i get back in it just rises and rise, untill it lags so bad we have to restart the resource, is there an issue with how many cars can be indervidually added, that could cause this problem ???
Weird, haven’t had that issue. Are you using the latest version? It’s a client sided script so when you enter a car it applies the tune and that’s about it. It just does the usual checks like are you still in a car…