Good idea but wouldn’t it increase max speed of all vehicles to whatever is set in the config like this too? Wouldn’t it make sense to check if GetVehicleMaxSpeed(GetEntityModel(vehicle))) > speed before applying the new max speed?
Hi everyone, I’ve moved the script into a new repository to make it easier for you to download and me to update it.
So I updated the download link and updated the script, the release I had was broken with the stucked vehicles.
I am sorry about that.
You can now download an optimized and fixed version of the script
Feel free to write down any bugs you may find or any suggestions
If it doesn’t bother you please give me a star on that repository
Enjoy, Thank you!