[FREE][STANDALONE][MAP] Real Los Angeles Postal Map v2 Free Version

you can add cayo map for update ?

nope paid :smiling_face_with_tear: sadly not even a free version for cayo

Do you have a version with no number ?

hi! first of all! great job… secondly… what i need to do to install this ? i already add the folder to resources folder and added the ensure to my config file but nothing changed

I would like to test this so i can get the paid version if it is what i expect

ty!

Thank you!:grin: Nothing is really required to run the resource. If you have another resource with map files in it then it will conflict. Sometimes scripts or MLOs can have minimap files in them. Search your other resources for files starting with “minimap” and anything that that has the same names as the files in my resource, delete it to ensure mine are the only ones streaming.

I textured Cayo myself, Thank you OP for this resource.

To add Cayo Perico

Add this to the stream folder
int3232302352.gfx (760.1 KB)

Add this to fxmanifest.lua

data_file "SCALEFORM_DLC_FILE" "stream/int3232302352.gfx"

files {
  "stream/int3232302352.gfx"
}

Change this in client.lua

Citizen.CreateThread(function()
    SetMapZoomDataLevel(0, 0.96, 0.9, 0.08, 0.0, 0.0) -- Level 0
    SetMapZoomDataLevel(1, 1.6, 0.9, 0.08, 0.0, 0.0) -- Level 1
    SetMapZoomDataLevel(2, 8.6, 0.9, 0.08, 0.0, 0.0) -- Level 2
    SetMapZoomDataLevel(3, 12.3, 0.9, 0.08, 0.0, 0.0) -- Level 3
    SetMapZoomDataLevel(4, 24.3, 0.9, 0.08, 0.0, 0.0) -- Level 4
    SetMapZoomDataLevel(5, 55.0, 0.0, 0.1, 2.0, 1.0) -- ZOOM_LEVEL_GOLF_COURSE
    SetMapZoomDataLevel(6, 450.0, 0.0, 0.1, 1.0, 1.0) -- ZOOM_LEVEL_INTERIOR
    SetMapZoomDataLevel(7, 4.5, 0.0, 0.0, 0.0, 0.0) -- ZOOM_LEVEL_GALLERY
    SetMapZoomDataLevel(8, 11.0, 0.0, 0.0, 2.0, 3.0) -- ZOOM_LEVEL_GALLERY_MAXIMIZE
end)

To

Citizen.CreateThread(function()
    local cayoFixBlip = AddBlipForCoord(5943.0, -6272.0, 0)
    SetBlipSprite(cayoFixBlip, 575)
    SetBlipDisplay(cayoFixBlip, 4)
    SetBlipScale(cayoFixBlip, 0.0)
    SetBlipColour(cayoFixBlip, 0)
    SetBlipAsShortRange(cayoFixBlip, true)
    BeginTextCommandSetBlipName("STRING")
    AddTextComponentString("Cayo Perico")
    EndTextCommandSetBlipName(cayoFixBlip)
    
    SetMapZoomDataLevel(0, 0.96, 0.9, 0.08, 0.0, 0.0) -- Level 0
    SetMapZoomDataLevel(1, 1.6, 0.9, 0.08, 0.0, 0.0) -- Level 1
    SetMapZoomDataLevel(2, 8.6, 0.9, 0.08, 0.0, 0.0) -- Level 2
    SetMapZoomDataLevel(3, 12.3, 0.9, 0.08, 0.0, 0.0) -- Level 3
    SetMapZoomDataLevel(4, 24.3, 0.9, 0.08, 0.0, 0.0) -- Level 4
    SetMapZoomDataLevel(5, 55.0, 0.0, 0.1, 2.0, 1.0) -- ZOOM_LEVEL_GOLF_COURSE
    SetMapZoomDataLevel(6, 450.0, 0.0, 0.1, 1.0, 1.0) -- ZOOM_LEVEL_INTERIOR
    SetMapZoomDataLevel(7, 4.5, 0.0, 0.0, 0.0, 0.0) -- ZOOM_LEVEL_GALLERY
    SetMapZoomDataLevel(8, 11.0, 0.0, 0.0, 2.0, 3.0) -- ZOOM_LEVEL_GALLERY_MAXIMIZE
end)
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i will try this!

Nice work, thank you :ok_hand:

1 Like


is there a way to fix this?

It cause you’re using roxwood. Delete the minimap files in the roxwood resource.

:heart: :+1:

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Do you know anyway to fix a pulsating/vibrating mini map? Got this in, looks great thank you for the release can tell you deff put a lot of work into this. On a fresh qb core server btw, been struggling with the pulsating for multiple mini maps.

It’s probably caused by a conflict with another script. Look it your other resources for code regarding mapzoom. If you see anything in other resources besides mine then delete the lines of code from your other resource that has mapzoom code

Hey man thanks for the reply, I actually solved this had to load playerhud first, then the map resource.

1 Like

anyway i can get that chicago mini map you got ?