FusionDev Farming/Drug Route Creator
Features
Open the Farm Creator from the server (configurable key, default F7): build Collector → Processor → Seller chains with live coordinates, blips, markers, and tuning—no restarts for every small tweak.
Collector (items, gather time, caps, cooldowns), Processor (ratios, process time, optional weapon output with ammo, failure chance), Seller (multiple sell entries, NPC, payout type). Each step: zone radius, AFK option, marker/blip toggles, animations.
Pick route type (e.g. Agriculture, Mining, Drugs, Smuggling), status, cooldowns, earnings per hour, max players, required level, and blip sprite/color/scale—plus optional GPS route label when steps use a shared map hint.
Seller supports cash, black money, or bank payouts; multiple item → price rows per route; stock/cycle limits and optional police alert tuning—shape payouts to your economy.
Per-route boost windows (multiplier + optional item) and global boost hooks for events—announcements tie into your notification setup.
EN/DE UI strings (with fallback), server-side validation and rate limits for safer saves; routes stored in MySQL (table name in config).
Configuration & Customization
Fully configurable for your server workflow:
config.lua— framework mode, permissions (ACE or job groups), keys, route types, blip catalogs, defaults, validation bounds, markers, animations listserver/sv_config.lua— Discord webhooks, global boost, tuninglocales/ui.lua— extend or translate UI copy- Escrow-friendly: config + framework bridge remain editable where exposed in
fxmanifest.lua
Framework Compatibility
- ESX-oriented defaults with a framework bridge file for adaptation
- Usable with all existing frameworks and custom ones
- Database: oxmysql + configurable table name
- Works best when wired to your inventory/economy items as you define in routes
Performance & Stability
- NUI admin panel; gameplay runs as lightweight client loops with server authority
- No heavy per-frame logic beyond markers/proximity you’d expect for interactables
- Saves validated on the server; sensible limits on route count and field lengths
Watch a setup / gameplay preview on YouTube:
Preview Video
Get it on Tebex!
Tebex
| Code is accessible | No (Only config and framework files) |
| Subscription-based | No |
| Lines (approximately) | ~2000 |
| Requirements | A framework |
| Support | Yes |
