[FREE] [STANDALONE] Free Farming Route Creator - Fusion Farmcreator

FusionDev Farming/Drug Route Creator

:fire: Features

  • :world_map: In-game admin UI for full farming routes

Open the Farm Creator from the server (configurable key, default F7): build Collector → Processor → Seller chains with live coordinates, blips, markers, and tuning—no restarts for every small tweak.

  • :puzzle_piece: Three-step pipeline: gather, craft, sell

Collector (items, gather time, caps, cooldowns), Processor (ratios, process time, optional weapon output with ammo, failure chance), Seller (multiple sell entries, NPC, payout type). Each step: zone radius, AFK option, marker/blip toggles, animations.

  • :artist_palette: Route identity and map presence

Pick route type (e.g. Agriculture, Mining, Drugs, Smuggling), status, cooldowns, earnings per hour, max players, required level, and blip sprite/color/scale—plus optional GPS route label when steps use a shared map hint.

  • :money_bag: Economy and payout flexibility

Seller supports cash, black money, or bank payouts; multiple item → price rows per route; stock/cycle limits and optional police alert tuning—shape payouts to your economy.

  • :high_voltage: Boosts and server-wide events

Per-route boost windows (multiplier + optional item) and global boost hooks for events—announcements tie into your notification setup.

  • :globe_with_meridians: Locales and validation

EN/DE UI strings (with fallback), server-side validation and rate limits for safer saves; routes stored in MySQL (table name in config).


:gear: Configuration & Customization

Fully configurable for your server workflow:

  • config.lua — framework mode, permissions (ACE or job groups), keys, route types, blip catalogs, defaults, validation bounds, markers, animations list
  • server/sv_config.lua — Discord webhooks, global boost, tuning
  • locales/ui.lua — extend or translate UI copy
  • Escrow-friendly: config + framework bridge remain editable where exposed in fxmanifest.lua

:link: Framework Compatibility

  • ESX-oriented defaults with a framework bridge file for adaptation
  • Usable with all existing frameworks and custom ones
  • Database: oxmysql + configurable table name
  • Works best when wired to your inventory/economy items as you define in routes

:rocket: Performance & Stability

  • NUI admin panel; gameplay runs as lightweight client loops with server authority
  • No heavy per-frame logic beyond markers/proximity you’d expect for interactables
  • Saves validated on the server; sensible limits on route count and field lengths

Watch a setup / gameplay preview on YouTube:
:movie_camera: Preview Video

Get it on Tebex!
:shopping_cart: Tebex

:open_book: Script Support Discord

Code is accessible No (Only config and framework files)
Subscription-based No
Lines (approximately) ~2000
Requirements A framework
Support Yes
3 Likes

nice one, iill try it later to my server

1 Like

Thank you very much!

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