[FREE] [Standalone] Directional Damage Indicator

Directional Damage Indicator

EDIT 06.04.2024:

  • I decided to make this resource free, downloadable on Tebex
  • + credit to ᏕᎷ ᎷᏋᏕᏖ3Ꮢ for creating more optimized lua version of server code

Dear community, I would like to offer you here an interesting piece, that could enhance gameplay on your server.

Directional Damage Indicator is an UI feature, that can help identify the source of damage much more easily, than the in-game built damage indicator.

When player is damaged, damage indicator shows up that keeps pointing at the damage source in time as the positions of damage source and player change as well as players camera angles change.

DEMO: https://www.youtube.com/watch?v=Ea9G8x7wCHQ
TEBEX: https://faceblock.tebex.io/package/5953021

Screenshots:

This resource is written in C# and pure JS/CSS/HTML.

By downloading this package you get:

  • compiled C# code
  • access to repo (if you ask for it)
  • access to consulting anything about it (see README.md where :slight_smile:)
    • problems
    • suggestions / enhancements
    • customisations for your specific case (although that I cannot fully guarantee, we can at least talk though)
  • but mainly, interesting piece of code with:
    • some interesting math and vector calculations
    • some interesting utilisation of client CEventNetworkEntityDamage
    • some interesting utilisation of server explosionEvent

Feel free to ask anything (anywhere - see descriptions on Tebex or DEMO video).

Code is accessible Yes
Subscription-based No
Lines (approximately) 500
Requirements N\A
Support Yes
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