[FREE][STANDALONE] cust_objectiveCreator

Hey there! Today I’m releasing another script.
cust_objectiveCreator can be treated as rc_objectiveCreator version 2.0. Much better optimization, better NUI, easier way of adding new functions, better integration of my .oc type to lua.

Below there are 2 images and quick video.



No support for QB or ESX for now. Everything can be made using tce: and tse:. (TriggerEvent and TriggerServerEvent).

Update 1.0

-Fixed Issue with events where as “:” character was treated as new function.
-Fixed Issue with events not sending parameters through
-Fixed Issue with events not being able to be executed

Update 1.1

-Fixed Issue with events only passing integers as parameters
-Fixed Issue with Code Editor that resulted in errors and being unable to export project
-Updated layout of Code Editor

Update 1.2

-Fixed Issue with removing elements in workspace
-Fixed Issue with markers sometimes not working properly
-Added Loopable functions(create identifier, add break, add goto) - instructions on github
-Better Checks for entering markers

I’m planning to futher develop this thing. If anyone has any idea on what I could add I’d be very thankful.

You can also create these missions in your browser, but you won’t be able to Execute Project(obviously) and use self-updating xyz and heading. Just open index.html in your browser and you’re good to go!

cust_objectiveCreator

direct download (26.1 KB)

Hope you enjoy!

Code is accessible Yes
Subscription-based No
Lines (approximately) 1080
Requirements none(for now)
Support Yes
7 Likes

Enjoyed the addition so far.

Update 1.3

Multiple Minor Bug Fixes

  • Fixed Issue with Execute Project/Export Project not being clickable without selecting element
  • Fixed Issue with script NUI flashing after script restart
  • Fixed Issue with errors popping up after removal and adding of new elements in Code Editor
  • Fixed Issue with selecting buttons

New Features

  • Added ability to export raw Lua Project instead of .oc string
  • Added ability to save raw Lua Project in script itself(on browser it downloads in your downloads folder)
  • Added highlighting of the same elements in code editor after select
  • Added ability to copy and paste elements in code editor(select element>ctrl+c>ctrl+v)

Changes

  • Removed unused functions in Tab-Options
  • Changed UI style a little bit
  • No need for manually changing display function

Update 1.4

Minor Bug Fixes

  • Fixed Issue with Code-Editor content not overflowing parent
  • Fixed Issue with small errors due to appending and styling
  • Fixed Issue with Code-Editor elements not highlithing properly

New Features

  • Added ability to delete elements using del(delete)
  • Added wait-given-time boolean to Create Mission Text as to not add too many Delays
  • Added ability to import string into code-editor using event

Soon I’ll be creating one mission using this script.

Update 1.5

  • Fixed Issue with exporting .oc string not adding “;”, “{” and “}” signs eg. invalid strings.
  • Fixed Issue with multiplying of elements in Code-Editor
  • Removed dependency to add delays in goto loops, default is 0ms wait.
  • Updated local functions(translating .oc string)
  • Improved ability to transform .oc-string > code-editor > lua

A video on how to create a objective will be very helpful

Hey! Thanks for your suggestion, I’ll soon try to create mission with this and short video showcasing how to create 'em. Thanks tho!

that will be appreciated. It will solve a lot of problems.

1 Like

Thats great plugin! But add info to parametrs


It’s hard to understand which for what

Hey there! These parameters even if they look somewhat unreadable, they are simply values like in natives or functions in misc, marker is a exception. Also you have text in fields which says which is which when there is no input. That’s why there is completed text in them, so you don’t really have to manually insert data in all of 'em. Too bad FiveM doesn’t show title property. But I’ll work on improving readability!

1 Like

Thanks. I am wait for future releases.

1 Like

How to use it?

Hey,

Its quite easy,. You must download the script first, after that you can easily add some functionality to your mission. After which you can export your “mission” to .lua file or in string and execute it with functionality such as loops with event.
Not complicated if you get the basics.

In near future I’ll be rewriting most of my scripts for better optimisation and ease of use if you’re interested.
P.S. You can use this script in your browser by opening .html file

cool thanks