[FREE][STANDALONE] BSD NPC Spawner

BSD NPC Spawner

After almost 5 Months!! We are Excited to Announce that BSD-Npc’s (Previously LNWK-NPC’s) Version 3.0.0 Has been Released!!


CHANGE LOG

Ezio121 = @BadassFalcon
sophiaDLL = @Awetumn


FEATURES

  • Ability To spawn PEDS in LIVE TIME To your FiveM Server
  • Easy to Use and Navigate UI To spawn your Peds
  • Easy to use Ped PLACEMENT SYSTEM
  • Well Optimized Resource (0.00ms Runtime)
  • Permission Based System

PREVIEW IMAGES



RESMON RESULTS
image

RESMON RESULT WITH 100 PEDS
image


PREVIEW VIDEO

DOWNLOAD

Github

SUPPORT

DISCORD


Version 1.0.0 & 2.0.0 Contributors


@Awetumn - Main Project Worker (base//most of it)
@Loki_Leiche - Minor Fixes
@Andyyy7666 - Js Wizzard
@BadassFalcon - Minor Fixes
@SQLabs - Minor Fixes
@Sharron - UI Version 1.0
@luxxywastaken - Removed a single line of code


Code is accessible Yes
Subscription-based No
Lines (approximately) ~16,000
Requirements & dependencies N/a
Support Yes
18 Likes

Update v1.1.2 Has released and added the following

  • NUI Ability
  • Copying player coords to clipboard
  • changed /pos layout to OutPut in Vector4(x,y,z,h)
3 Likes

Update v1.2.0

  • Added /PlacePed Command
-- CORRECT USE OF THE /PlacePed Command

command = /PlacePed
name = "the name of youre ped"
type = "true/false" true = mp Clothing false = Ped Mpdle
gender = "male/Female"
1 Like

looks oke but i would suggest to create some UI

1 Like

As I have stated in the description there is future plans to integrate of lib and ox target for framework based use.

I personally don’t plan on implementing a ui for standalone cases in the case that I do I would use the same system used in our elevator’s

vulnerability Fix

  • An issue was brought up by one of our members within LNWK And had pointed out an issue with the way that we where rendering PED.

This has now been resolved for INCREESED Performance & Not affecting the PedPool

Credits to : @BadassFalcon

1 Like

Little sneak peak interms of UI Work :eyes:

2 Likes

Wow looks good :wink:

1 Like

says you :eyes: Appreciate your help this morning on the base for it :heart:

1 Like

Is taking form!!! Keep that work i would love it to see all peds and animations in that deployable UI menu

Is possible to add a preview of the model with the animation?

Yes this is something that i will add into the propjet repo TODO list, once we have worked in with the use of the UI Aspect of it. I do not have a current ETA With the ui implementation at the current time but could see it within the next 3-5 days in terms of base ui.

Has been added to the project list
image

1 Like

I will start using this script tomorrow, did we know the resmon like for example 100 peds? or how this works in this terms?

the peds despawn when you are too far away from them but with 100 peds in the same location it runs at the following

1 Like

Ok bro definetly using it

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Much love my friend, appreciate it

1 Like

Apreciate your work bro. Thanks for effords.

1 Like

Appreciate it from myself and the team @Loki_Leiche @Sharron @SQLabs & @BadassFalcon

2 Likes

Weapons and tasks like guarding, patrolling would be great.

1 Like

Looks are allot better now mate glad you listened :smiley: !

1 Like