BSD NPC Spawner
After almost 5 Months!! We are Excited to Announce that BSD-Npc’s (Previously LNWK-NPC’s) Version 3.0.0 Has been Released!!
CHANGE LOG
Ezio121 = @BadassFalcon
sophiaDLL = @Awetumn
FEATURES
Ability To spawn PEDS in LIVE TIME To your FiveM Server
Easy to Use and Navigate UI To spawn your Peds
Easy to use Ped PLACEMENT SYSTEM
Well Optimized Resource (0.00ms Runtime)
Permission Based System
PREVIEW IMAGES
RESMON RESULTS
RESMON RESULT WITH 100 PEDS
PREVIEW VIDEO
VIDEO
DOWNLOAD
Github
SUPPORT
DISCORD
Version 1.0.0 & 2.0.0 Contributors
@Awetumn - Main Project Worker (base//most of it)
@Loki_Leiche - Minor Fixes
@Andyyy7666 - Js Wizzard
@BadassFalcon - Minor Fixes
@SQLabs - Minor Fixes
@Sharron - UI Version 1.0
@luxxywastaken - Removed a single line of code
Code is accessible
Yes
Subscription-based
No
Lines (approximately)
~16,000
Requirements & dependencies
N/a
Support
Yes
18 Likes
Update v1.1.2 Has released and added the following
NUI Ability
Copying player coords to clipboard
changed /pos layout to OutPut in Vector4(x,y,z,h)
3 Likes
Update v1.2.0
-- CORRECT USE OF THE /PlacePed Command
command = /PlacePed
name = "the name of youre ped"
type = "true/false" true = mp Clothing false = Ped Mpdle
gender = "male/Female"
1 Like
looks oke but i would suggest to create some UI
1 Like
As I have stated in the description there is future plans to integrate of lib and ox target for framework based use.
I personally don’t plan on implementing a ui for standalone cases in the case that I do I would use the same system used in our elevator’s
vulnerability Fix
An issue was brought up by one of our members within LNWK And had pointed out an issue with the way that we where rendering PED.
This has now been resolved for INCREESED Performance & Not affecting the PedPool
Credits to : @BadassFalcon
1 Like
Little sneak peak interms of UI Work
2 Likes
says you Appreciate your help this morning on the base for it
1 Like
Is taking form!!! Keep that work i would love it to see all peds and animations in that deployable UI menu
Is possible to add a preview of the model with the animation?
Yes this is something that i will add into the propjet repo TODO list, once we have worked in with the use of the UI Aspect of it. I do not have a current ETA With the ui implementation at the current time but could see it within the next 3-5 days in terms of base ui.
Has been added to the project list
1 Like
I will start using this script tomorrow, did we know the resmon like for example 100 peds? or how this works in this terms?
the peds despawn when you are too far away from them but with 100 peds in the same location it runs at the following
1 Like
Ok bro definetly using it
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Much love my friend, appreciate it
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Apreciate your work bro. Thanks for effords.
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Appreciate it from myself and the team @Loki_Leiche @Sharron @SQLabs & @BadassFalcon
2 Likes
Weapons and tasks like guarding, patrolling would be great.
1 Like
Looks are allot better now mate glad you listened !
1 Like