[Free] Standalone Anti Aimbot / Stable

Description:

This script spawns invisible bots around the player when the player is holding and shooting a weapon. The bots have high health, which gets restored each time they are hit. The script ensures that the bots don’t make any sounds, even when damaged.

Features:

  • Invisible Bots Spawn: Bots are spawned randomly around the player when they shoot.
  • High Health: Bots have 500,000 health, which is restored when damaged.
  • No Sound: Bots make no sounds when shot or damaged.
  • Bots Deletion: If the player stops shooting, the bots are automatically deleted.

Code Explanation:

  • Spawning Bots: The script spawns the bots at random positions within 3-7 meters around the player and makes them invisible with no sounds.
  • Damage Handling: Bots can take damage, but their health will always be restored to the maximum (500,000) when hit.
  • Bots Deletion: If the player is not shooting, the bots are automatically deleted after a short delay.

Optimizations:

  • The thread has been optimized to improve performance and ensure smooth bot spawning and deletion when the player shoots and stops shooting.
  • Example Video: In the example video, the bots were set to visible for demonstration purposes only. In the actual script, the bots are spawned as invisible and do not show up to the player during normal gameplay.


5 Likes

Cool idea, a concern is a legitimate player unintentionally hitting the spawned bots though when trying to shoot another player they can see - how do you deal with that?

yeah also cheat menus can just avoid the npc and aim to only players

2 Likes

So he could spawn same pad as players have right? ’
I mean the “mp_m_freemode_01 / mp_f_freemode_01” peds.

while we have to appreciate any effort to fight the dirty aimboters
all the hackers need to do is use IsPedAPlayer native to bypass this script and i highly doubt they haven’t done that already

1 Like

There’s codes that differentiate peds from players in just Native GTA Code, if the bots are invisible they aren’t gonna see them, so looking like a Player Ped isn’t gonna make no difference.

Any proper cheat def have.

I want to clarify that I’m already aware of the points mentioned, and I appreciate the input. This script is more of a quick 10-minute implementation meant to serve as a base idea or a simple template for others to build upon. It’s not intended to be a fully polished or finalized version.

Thanks bro, this makes me think is this script safe and doesn’t make players feel like the game is heavy when they play?

Currently, the thread is only activated when the player has a weapon in their hand. If the player isn’t holding a weapon, the thread stays inactive. This approach minimizes unnecessary resource usage and helps keep performance smooth.

For further optimization, you could:

Reduce the frequency of checks in the thread by increasing Citizen.Wait() where possible.

Add an additional check to activate the thread only when the player is actively shooting. This way, the thread remains inactive even if the player is holding a weapon but not using it, saving even more performance.