[FREE] SMDZ Handling Editor — Visual Vehicle Tuning & handling.meta Export

:automobile: SMDZ Handling Editor — Visual Vehicle Tuning & handling.meta Export


:house: MAIN:

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BUY ON TEBEX-#FF0000
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This resource is delivered via Tebex using the official Asset Escrow system.


:compass: OVERVIEW:

SMDZ Handling Editor is a real-time vehicle tuning tool for FiveM that allows authorized staff and developers to modify handling values directly in-game. It includes live testing, temporary presets, instant restoration, XML export for handling.meta , multilingual support, configurable notifications, webhook logs, and a modern React/Vite interface.


:star: FEATURES:

  • :high_voltage: Real-Time Handling Editing — Modify vehicle handling values instantly while staying in-game.
  • :automobile: Live Vehicle Testing — Drive, brake, steer, and test every adjustment immediately without restarting the resource.
  • :hammer_and_wrench: 36 Editable Handling Values — Fine-tune engine power, top speed, braking, traction, steering, suspension, weight, damage, and much more.
  • :floppy_disk: Preset System — Save, load, overwrite, and delete temporary handling presets during your current session.
  • :page_facing_up: handling.meta Export — Generate a complete XML configuration ready to copy directly into your handling.meta file.
  • :clipboard: One-Click XML Copy — Copy the generated handling configuration directly from the export window with a single click.
  • :magnifying_glass_tilted_right: Search & Categories — Quickly find handling values using the built-in search bar and organized handling categories.
  • :artist_palette: Configurable UI Colors — Customize the complete interface color palette directly from the configuration without rebuilding the React project.
  • :bell: Notification Bridge — Supports multiple notification providers through a simple and configurable bridge system.
  • :shield: Flexible Access Control — Restrict access using ACE permissions, ESX/QBCore/Qbox framework groups, or a whitelist of player identifiers such as Discord and Rockstar licenses.
  • :bar_chart: Discord Webhook Logs — Optional translated Discord embeds with detailed information about important Handling Editor activity.

:package: REQUIREMENTS:

  • FiveM server: Latest recommended artifact.
  • Database: None.
  • Framework: Standalone, use any framework.

:laptop: PLANNED EDITIONS:

| Free Escrow Edition | Free | Protected core through FiveM Asset Escrow | Shared config, UI colours, locales, notification bridge, and private server configuration | Server owners who want a ready-to-use handling editor |

| Paid Open Source Edition | Paid | Full source access, subject to the supplied licence | Complete resource and integration logic | Developers who need extensive modifications, custom systems, or resale-project integration |


:camera_with_flash: SCREENSHOTS:


:electric_plug: BRIDGE COMPATIBILITY:

No framework is needed for the resource to work.

Frameworks (auto-detected)

  • ESX / es_extended
  • QBCore / qb-core
  • QBX / qbx_core
  • Standalone

Optional notification integrations:

  • ox_lib
  • okokNotify
  • origen_notify
  • wasabi_notify
  • wasabi_uikit
  • rtx_notify
  • codem-notification
  • vms_notifyv2
  • esx_notify
  • brutal_notify
  • FL-Notify
  • gtm-ui
  • RO_Notify
  • RxNotify

:puzzle_piece: USE CASES:

Roleplay servers that want to fine-tune civilian, emergency, racing, or faction vehicles without repeatedly editing files and restarting resources.

Vehicle developers who need a faster workflow for testing acceleration, top speed, braking, traction, steering, suspension, weight, and damage values in real time.

Communities with custom vehicle packs that require consistent, balanced, and realistic handling across a large number of cars.

Racing and drift servers looking to create and compare different vehicle setups while instantly testing every adjustment on the road.

Serious RP servers that want police, EMS, commercial, and civilian vehicles to behave according to their intended weight, performance, and driving style.

Developers who want to export finished configurations directly as XML and copy them into the correct handling.meta entry.

Server owners who need a standalone, lightweight, configurable, and permission-protected handling tool without framework or database dependencies.


:speech_balloon: SUPPORT:

Support is provided via Discord.
If you have questions, suggestions, or feedback, feel free to reply to this thread.


Code is accessible No (config and bridge yes)
Subscription-based No
Lines (approximately) 3200 lua lines aprox
Requirements FiveM server
Support Yes
12 Likes

Having 36 editable values gives a lot of flexibility

3 Likes

Thanks for your comment!

Yes, with 36 values, you can completely customize a vehicle to your liking and then export it.

I don’t know why the settings another player makes aren’t saved, and I can’t see them if they are. Also, the game screen should be static when the panel opens and not follow the cursor. Please fix this.

Give me more information about what you’re saying and I’ll fix it, thanks!

EDIT: Vi que hablabas Español, yo tambien, si quieres explícame en Español para solucionarlo.

2 Likes

:rocket: UPDATE - SMDZ HANDLING EDITOR

[1.1.0] - 2026-07-13

:white_check_mark: Added

  • Added real-time vehicle handling synchronization between all players.
  • Handling changes now remain active after leaving the vehicle and until the vehicle is removed.
  • Players entering an edited vehicle will automatically receive the same handling settings.
  • The editor now displays the latest synchronized values when opened by another player.
  • Added live synchronization when multiple players are editing the same vehicle.
  • Added support for driving the vehicle while the handling editor is open.

:wrench: Changed

  • Improved the way handling values are applied to make changes more noticeable and reliable.
  • The editor now verifies the real value applied to the vehicle before updating the interface.
  • Improved top speed updates so vehicle speed changes take effect correctly.
  • Improved presets and reset functionality for more consistent results.
  • Improved synchronization stability to prevent older changes from replacing newer ones.
  • Driving controls now remain available while testing and adjusting the vehicle.

:x: Removed

  • Removed outdated synchronization and activation logic.

:dividers: Files Modified

It is HIGHLY RECOMMENDED to install the update for servers that had version 1.0.0 at launch.

  • fxmanifest.lua
  • client/main.lua
  • server/main.lua
  • web/src/App.jsx
  • web/dist/assets/app-*.js
1 Like

sucede que cuando abro la interfaz para editar el handling la camara del juego o la vision en tercera persona se mueve con el juego lo cual es molesto

Comprueba ahora con la nueva actualización que puse, debe ser mas facil y comodo.

1 Like

This is a copy of HNK Handling editor…..

You should clean your mouth before spouting nonsense without proof or knowledge. I’ve attached a screenshot of a .zip file from development version 2, dated June 26th.
I’ve had this post pending since June 30th. CFX takes at least two weeks to accept a post. As for it being similar, well, it’s obvious that all handling scripts will be similar in NUI because you can’t really do anything else.
That’s all. Regards.

1 Like

Hello, thank you for your response. Yes, there is a resemblance, but please try to stay a little calmer when talking or arguing with people. Our friend (whom I don’t know) just said that because of the resemblance. Have a good day and good sales. :heart:

1 Like

A little over the top on the defense there huh….. if you put it side by side, they ook exactly the same. Kind of crazy huh…. even some of the code is the same….humm.

Honestly, I don’t see any similarities except for the UI. His script was published on July 1st, while mine has been pending approval since June 29th, something a moderator can confirm. Regarding the code, I’d appreciate it if you could share screenshots so I can take a look. The NUI is quite similar, but if you compare all the handling editor scripts on FiveM, 85% are almost identical or similar.

I started creating the script around June 18th, and I finished it on the 26th with my partner. The screenshots of the RAR file show when he committed to uploading it to the CFX portal. Also, the creator you mentioned has the “Dynotech Simulator,” which is a great and original idea. Congratulations to him!

Likewise, this discussion or “fight” about them being similar doesn’t need to escalate. He’s done a good job, and I think so too. 131 people have already claimed the script on Tebex, so I suppose those people like it too. Both are free; nobody is profiting or anything like that. If you still believe I’ve stolen code or copied the idea, I invite you to submit a ticket report with evidence. Have a great week, both of you!

Hello, your explanation is good enough, and as I said, there might be some similarities—that’s not a problem for me, I guess. Our friend said something like that about our hard work, and I’m not going to say anything about it. Everyone is free to do as they please; there might be similarities, but I’d appreciate it if the issue of whether my product came out earlier or later wasn’t brought up—that would make me much happier. If that’s what you’re saying, I actually released my product on April 13, 2026 —which is before you—but that doesn’t change anything. I’m not accusing you of stealing or anything; I’m just defending myself because the issue of priority has come up. I’d like to express my thanks, and I wish you good sales, a great product, and continued success. Keep up the good work, my friend.

Don’t worry, we’ll leave it at that. I wish you all the best, great work! Both resources are good, each with its own strengths and style. I’ll leave it at that. Success in your endeavors and thank you! :handshake:

1 Like

Nice script man.

Time to make another handling editor after seeing some similarities in UI :joy: (joking)

1 Like

thanks man haha

2 Likes

@SMDZStudios Thanks!

1 Like

Thanks for sharing your work man. This and HKNWorks handling script is very handy for creating handling a lot easier.

2 Likes

Thank you for your kind words and for acknowledging the work!

You’re welcome, I’m glad you liked it, thanks for the comment.

1 Like