This resource is intended for use by vehicle developers or vehicles that already have lighting stages via extras, it cannot add park patterns to any random vehicle. The pattern you see in the video above is just an example.
Is it safe to assume that any script of this nature will auto-repair your vehicle and close doors (etc.) that are open at the time check threshold? We love this script, just hoping to find a way that doors don’t close.
To address the repairing issue, the effect is disabled when the car falls below a certain body health threshold that you can configure yourself.
I had not considered the door closing issue. The only way to completely fix that is to disable the effect if a door is open, but one good alternative would be to adjust the check delay to be faster so that people don’t have time to open the door before the check.
I will update the script to add an optional disable while doors are open if possible.
This release features a fix for the door snapping issue, as well as overall stability and performance improvements!
Fixed Door Snapping Issue
In this version, I changed the structure of the code so that the effect only activates when the state needs to change, rather than on every check. Additionally, during the check door states will be checked. If a door is open, the effect will not trigger as to prevent a common door snapping issue. Both of these changes together should eliminate any issue resulting from weird extra behavior.