[FREE] Shark LeoTools - NVGs, Thermals, Gas Masks, and NIK Kits!

Expand your arsenals

A small resource containing working Nightvision Goggles, Thermal Goggles, Gas Masks, and my NIK Kits! Gas Masks actually stop damage, Goggles work, and NIK Kits are able to find drugs!


Features

  • Expandable Config
    • Add any drug you want for NIK Kits
    • Change the Goggles
  • Immersive Process, No menus, no commands!
    • Entirely Item Based
    • Uses ox_libs Radial menu
  • Simple Usage
  • Easily merged into larger scripts
  • Optimized, Idles at 0.00ms

Github
Preview

Dependencies:

Ox_Inventory, Ox_Lib

13 Likes

Some serious heat! :fire:

1 Like

Video of the nik kit?

its not ESX XD

I tested it on an ESX Server running Ox_Inventory- atleast I can confirm it works with that haha

nice work man thank you making it bro

2 Likes

like clothes check for nvg?

1 Like

can we add more than one helmet for nvg
?

QBCore?

2 Likes

Not easily - it requires atleast some kind of Inventory system as a base to function.

I’ll be expanding upon that in a later push

1 Like

It’s open source dude, send a PR and I’ll look over it.

Pretty cool but can you possibly make it work for qs inventory? would definitely use this for my police

1 Like

it would be great to implement handcuffs.

Is there any way to make it not remove the goggles from your inventory?

People lose them after they restart with the goggles on or if they crash with them on, they won’t get them back and like fully lose them

Having it show the model but not remove the item might fix it, but I don’t code so I’m not sure how to go about that.

I use the NVGs for a Zombie server environment and these are crucial to gameplay and it sucks that most of my players are losing them

hi guys why when i used the mask make me damage?? how i can fix this?

The problem with not removing the item is that you can equip it and then pass the item to others to use. If that’s not a concern, whoever is the dev for your server can make the change easy.

A better way is to save the use of the item to the players data in the database. When your player loads in from a crash or restart, you can reequip the item or give the player the item. Its pretty easy to do. I’m in the middle of doing something similar for this resource .