This resource offers essential scripts that can be toggled for enhanced server functionality and customization. I hope this resource will include way more features and be the go-to resource for servers to control optimized basics instead of searching the forum for such simple stuff. Opening up issues if seen on GitHub or contributing via PR would be greatly appreciated for the development of this resource.
Your feedback is invaluable! Please share your thoughts or report any issues you encounter. This system will be frequently updated to add more features and support other resources.
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Looks good. Only concern I see is many frameworks already have some of these settings in their configuration. However, for a totally standalone server, this is a game changer.
Thanks for the feedback. I notice that some features in my system are implemented in frameworks nowadays, though some remain unique (custom blips, anti-vehicle theft, discord status, etc…). I hope for this resource to be the go-to resource for stuff that isn’t already implemented in frameworks, including similarities for those who are a completely standalone server. Any further suggestions would be greatly appreciated
A couple more features and tweaks have been made to this system, hoping for more features in the near future. See the following changelog below and visit the repository for more details.
NEW Hands-Up : Allow players to raise their hands by pressing a keybind. This can be useful for overall roleplay and for compatibility with steal scripts. In my opinion, this is one of the smoothest hands-up systems you’ll ever find.
NEW Toggle IDs: A system that isn’t commonly seen in resources but is very useful for servers if they want their players to see other players’ IDs with a press of a button, also unlike any other resources, this features a disable controls feature where you can prevent your players from powergaming and abusing the system. If a player presses the keybind to view IDs, they cannot move. This is toggable within the config too.
… a few fixes and minor tweaks have been pushed recently, I suggest updating to the latest release
The population values are adjusted only once when the resource starts, not per frame. So, whatever value you set will be applied at that point. It’s possible you have another resource that is adjusting these densities on a per-frame basis, which could lead to conflicts. I’m considering making that an option as well, but it can be quite performance-intensive.
If you encounter any further issues with the system, please feel free to open an issue. Also, if you’d like to propose your changes, you can submit a PR.
Hey, thanks for this System, its really good! What I noticed still, is that the Command Support, for ex. “handsup” or “showids” isnt working Ingame. Only the Keybind works.
The command functionality is working as expected, but I understand how it might be confusing for users since the commands aren’t as intuitive as they seem in the configuration. For instance, the command to raise your hands is +handsup, and to lower them, it’s -handsup. This is because each of these commands is designed to manipulate a variable that tracks the state of whether the player’s hands are up or down.
I will add comments in the configuration explaining this, but this might take a while due to limited time. Feel free to PR (contribute) the comments if you can do it.
That’s weird, it worked on my end last time I tested it before pushing. I’ll go over it again to see if there is anything wrong or something I possibly missed. Thanks for letting me know