[FREE] Self Storage Facilities - Paleto Bay, Sandy Shores and Cypress Flats
A complete self storage resource built around three new facilities, each placed on a vacant lot of the original map. Players rent units and shipping containers, store items in them, furnish them and manage access. The map edits and the gameplay are delivered together as one resource.
Locations
- Paleto Bay: the former construction site on Paleto Boulevard
- Sandy Shores: the old motel lot, rebuilt as a fenced compound
- Cypress Flats: the empty lot by the warehouses, with a container yard
In total there are 159 storage units and 39 shipping containers. Each site has a reception, a covered trade counter, lift barriers and an automatic entrance gate.
Features
- Four unit sizes (small, medium, large, container), each with its own price, slot count and weight limit
- Prepaid rent in 7-day periods (up to 28 days), with a grace period and a per-player rental limit
- Access by PIN code, plus temporary access grants for other players
- Animated, synced roller shutters, container doors and personnel doors
- Twelve furniture pieces (shelving, gun rack, lockers, tool chest, fridge, crates, safe), each with its own storage. Shelves and racks display their stored items as real props
- Items dropped on the floor appear as props. Weapons keep their metadata
- Three storage upgrades that add slots and weight
- Police search, and lockpicking with chance-based tools. Alerts go to the owner and the police (ps-dispatch, or a built-in blip)
- Unpaid units go to a 48-hour descending-price auction and are sold together with their contents
- Trade counter for buying and selling items, with configurable lists
- One hidden passage per site: a hatch in a container floor leads down a timber stair into a dug tunnel, which comes up through a second hatch inside a storage unit. The tunnel is a real interior (MLO)
- Night lighting, vanilla game textures and complete world collision
- English and Spanish locales (ox_lib)
- Framework, inventory and target are detected automatically. Database tables are created on first start
- Admin command
ssf_resetto wipe all rentals
Map edits
Each lot is cleared without breaking the surrounding map. Removed props are aOD models, so nothing reappears at a distance. The original ground is kept andgraded where it meets each facility, and the original collision is cut only inside the lots.
The resource replaces some vanilla map files around the three lots. Any other map that replaces the same files in these areas will conflict with it.
Requirements
- ox_lib
- oxmysql
- Framework: qb-core, qbx_core or es_extended
- Inventory: ox_inventory, qb-inventory, ps-inventory or lj-inventory
- Target: ox_target or qb-target
- Optional: ps-dispatch
Installation
- Place
aslab-storagein your resources folder. - Ensure it after ox_lib, oxmysql, your framework, inventory and target:
aslab-storage - Adjust prices, sizes, furniture, trade lists and police settings in
config.lua.
Media & Dowload
Preview · https://youtu.be/ZGBzTKeor94
Download link (Github · UPDATED) · GitHub - Reysel1/aslab-storage · GitHub
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 6,000 (3,200 Lua, 1,900 NUI, 500 site data, 480 locales) |
| Requirements | ox_lib, oxmysql, QBCore / Qbox / ESX, supported inventory and target |
| Support | Yes |
| Assets are accessible | Yes |
| Subscription-based | No |
| Polygons (model and LOD) | About 239,000 triangles across the three site00 / Cypress 66,200), plus LODs of 830 |
| Texture size and amount | 226 textures in 3 dictionaries, up to 1024x1024 (most 512x512 or smaller) |
| Requirements & dependencies | ox_lib, oxmysql |
| Support | Yes |
