FREE | Rework/Edit | Animal Ped | FiveM Ready | German Shepherd / Belgian Malinois

For those to lazy / Impatiant ones :
Download Link is at the Bottom of the Post

Finally after all these Years i´ve decided on finishing this project,
but also make it widely available to everyone in the World!

I´ve been using a slightly edited version of the more then well known
“MartinCT” K9 German Shepherd / Belgian Malinois from LCPDFR.
Though a few Years back i began on improving little things here,
other things there and eventually this kind of evolved into a passion Project of mine.

Now after all this time (and a lot more headaches then i like to count)
I feel like am more then done with this as there inst a lot more which could be done.

I´ve Revamped the complete Model from a Filesize of only :
25 Files / 1 Folder / 68,5MB
Into an EUP worthy :
680 Files / 40 Folders / 199 MB
Monster which is quit insane but still managable.

Now i hear Voices might say “But Dakota arn´t the load times ass and the FIles are way to over-sized?”
Simple Answer? “No not really as this basically functions like a lightweight EUP but for Dogs”

Due to the Years of practice with this thing i´ve managed to crunch some numbers
while still making it look crisp.
Some Spots like the Body Textures where not changed at all as an example
(exception being some minor fixes / rearrangements, improvements and etc)
But else the Core Size for the Model was staying the same across the board.
The only bigger changes this Model now really got is a more Customization friendly System.
There now is Body Part Variations such as:

Tails 4 :
(Standard / Little More Down Standard / Thin UP / Thin Down)

Head / Ear Shapes 5 :
(which include multiple ear styles for the GSD
(reworked mesh head by me) and the old BG one.

Two Sets of Eyes :
(The GSD / BG Heads got different sizes so the eye position changed slightly, hence the double eyes.)
(Multiple Colors from Brown, Blue, Green, Amber to even Husky Styled Mix ones in blue/green or blue/brown)

Legs :
(legs are separated from the mesh and able to be customized further
(in later updates… potentially) like a disabled dog)

Vest :
(Same old but also able to be equipped / dequipt with multiple textures)
Vest Patches: (with the first Texture / Slot Being empty
(Texture one is a placeholder one to give an empty vest look / the vest patch itself is also worn / taken off)

Now there is a Top 7 - Agency / Job Patches
(such as civilian jobs / fire/ems/police/wildlife/ranger (and of course gta lore agency’s+ roxwood)

Bottom Right 15 - (you heard me… 15) meshes for over 350+ Name Textures to choose from!
(these where all real K9 Dogs too, i figured it would be a nice homage to them. (names are collected over at Officer Down Memorial Page K9 (ODMP K9) )

Bottom Left 1 - Right now only one mesh in this section so you can wear a “do not pet”
patch but also multiple more
(like an in training, access required by law, fur missile (in two colors),
off duty, some moods and do not feed + lore based agency patches.)

Bandana :
@BugsMods aka JuneBug has been so nice and allowed me to package this rework also with their
Bandana for the K9 Model which you might have previously seen in other Projects such as @Noor_Nahas
Which works with PopcornRP and included Bug´s work prior to this.
The Model is the same, i just did add a few more textures and some “Texture” onto them so enjoy,
and Say thanks to Bug´s <3

Extras:
Right now there is two times a basegame Walkie-Talkie on the Vest for the Left Side of the Body.
.
.
So without further talk, here some Pictures :service_dog: :


GSD Body with Tactical Look

BG Body with Low Thin Tail

GSD Body with Black/Brown Skin and Thin High Tail / Flopped over Ears

GSD Body with Black/White Skin (Husky Ask) and one Flopped Ear
.

I figure i´ll leave it at that and let you guys discover all options i´ve put in.

Credits:
MartinCT - Original Model
JuneBugs - Bandana
Dakota (me) - Rework

.
THIS RESOURCE IS FREE TO EDIT ( As long as Credit is given where credit is due ) :
SELLING / PRETENDING THIS IS YOUR WORK IS JUST IMMATURE AND WILL GET YOU REPORTED
This is the respective work of multiple people who have done this for the community and there for shouldnt be sold by people who have done nothing at all as contribution.

Files are accessible Yes
Subscription-based No
Files / Folders 680 / 40
Polygons + LODs To Many to Count , No LODs
Texture size varies between 2x 2048/1024 and Lower
Requirements Basic Knowledge of FiveM
Support Yes ( to a certain extend )

.

Download Link for the K9 UNIT PACK

For further Question / Ideas or recommendation use the DMs or type it down in the Comments!

Sidenote:
There will be more updates to the extra Patches sometime soon.

12 Likes

Good job!

1 Like

thanks bud, i got to fix 1-2 things again but yeah its done ^^

have fun with it though if you´ll use it ^^

1 Like

Quality work! This is great!

– Dan

thank you for your kind words ^^

Hello, I would like to integrate it into my k9 script. My question is how to spawn the dogs directly with their outfit?

hi, this is an eup style system as mentioned above.
aka this means the dog (not dogs) is setup to swap between components and textures.
if you want to utilize it you would have to either :

A - merge the parts you desire back into a single models
( + edits to the ymt file to remove the other files)

B - setup your script to use a component / texture based system
(something like EUP menu can be used as guidance)

right now am using some quick set of scripts to essentially do that in qb-core
loading the model via command while also deloading it when using another
(turning back to the qb-character)
and another part of a script which doesnt open a menu but a quick overlay showing what part you´re on,
the section essentially and ofc the texture/mesh count

hope that does help you,
else feel free to dm for further questions.

(example of the quick overlay) :

I love this, I did notice the vest tends to clip a lot, even when idle, is that something you’re planning to fix? assuming thats one of the known issues

1 Like

yeah sadly thats one of the known issues right now, i might re-export the vest and make it a tad wider but animation restrains kind of (since it overwrites stuff from the base gta peds anim library) the mesh tends to bend in sometimes unnattural ways, using the pee anim as example the vest looks completely distorted.

granted im already planing ahead on other things but i´ll see if i find out a way to make it a tad more fixed up.

also thank you for your kind words as well ^^ preciate it

though since i just fixed some hair file for a friend today to work up to 80-90% of the ingame hats/helmets
i don´t really know if i wanna sit down again on this to fix up weight-paint again :joy:
you can´t believe i just sat there on one small little itty bitty hair file to get from this:

to this middle aged man (lol)

to finally this complete look


where like stated most hats/helmets now work as intended
(with a custom hair file at that)

so yeah right now highly unlikely for quiet a while sadly ^^

Hi! Why isnthere no fur? If u add fur to the texture, would it show up in all body/tail/ear types? I also wanted to ask if id add goggles and collars, and a second vest model would they show up ingame? Also does it work in normal gta, since my friend couldnt grt it to work in his fivem server. Also interested to ask, do you make “custom” props for the dogs?

Hello,
for the use in normal GTA nothing speaks against it as long as you combine probably some of the files back together / rename them to something like “a_c_shepherd” (which would replace the ingame shepherd)
am not a replacer fan so dunno about that still working as expensive as this project file is.
To your friend which couldnt get it to work?
How many slots does the Server have ?
Does he have an Element Club Argentum membership or higher?
If he got a Server with more then 9-10 Slots its required,
if its lower then that number the model should show up just fine.

and to the adding part, as long as you follow the given quidelines (when potentially re-uploading it)
am fine with people expressing themselves as long as there is credit where credit is due.
(this would not only include mine but also the one to everyone else who has been involved in this ped and its making.)

To the last question, right now i stopped working on it for a EUP pack for the server im mainly working on.
If i return to this model (and this is a big if) i might do some more but right now my plans look different.
(a complete new model with the same parts system but a better execution is something im planning for a while now) so yeah dunno about that and to the fur part? tried it in the past and wasnt happy with the result as it didnt look as i did intend it to look (if that makes any sense.)

I actually meant the fur like in the original ped! (In the body texture?)

Do i just drag all of them in the ac shepherd folder and is renaming required?

like said dunno about the “a_c_shepherd” replacement part.
and for the fur i actually removed it due to aesthetic reasons.
i disliked how fake it looked for the flow over from the models tail (as example) to the rest of the body.

  • i got rid of whats between the legs for similar reasons / because that area was mostly glitching out when animations where used (sitting etc) and it just disfigured that region…
    so in short? nope that stays of from my releases ^^

for further questions you know where to find me.

Hi what is your discord?

well that took a while lol
such things can be talked over messages.

I actually would just ask for help with my files and combining some! Because theyre not working

like said please put it into the messages
(click on my icon, then message) and we can further talk in there.