MFPD-NoWrithe! 
The NoWrithe! resource ensures that NPCs within a specified distance from the player will not perform the writhing animation when injured, which is the cause for their short time during fights.
The script runs upon player entering in the server and checks all nearby NPCs, modifying their behavior if they meet certain conditions.
Preview:
RESMON: 0.00ms-0.01ms (Idle and while using). Preview W/ Resmon:
DOWNLOAD HERE!
Installation
DRAG “MFPD-NoWrithe!” To your resources folder and add to your server.cfg “ensure MFPD-NoWrithe!”
Another way of installing it is by creating or selecting a folder inside your resources folder with brackets
- Let’s Suppose you have a folder called “[Scripts]”, every resource you drag inside this folder will be automatically started just by having “ensure [Scripts]” inside your server.cfg!
Functionality:
Initialization: A table, handledPeds, is used to keep track of NPCs that have already been processed by the script.
Main Loop: A thread that runs very light on resources to check around and update NPCs table.
Distance Check: The resource calculates the distance between the player and each NPC. If an NPC is within 100 units of the player and meets the specified criteria, it updates the NPC’s behavior.
Radius can be changed
if distance <= 100.0
but I haven’t tested any perfomance above “100”, so I can not guarantee you anything.Behavior Modification: The resource sets configuration flags to prevent the writhing animation and ensure the NPC behaves as desired and withstand longer. *NPC HEALTH WASN’T MODIFIED, Every ped has it’s own health as normal.
This resource is licensed under Apache License 2.0 .
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| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 24 |
| Requirements | N/A |
| Support | Yes |
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