Screenshots
Preview Video Is On Github
Overview
Introducing a realistic K9 scent tracking system designed for immersive police and animal roleplay. Preview On Github.
Players leave scent trails based on movement, stamina, inventory (weapons/drugs), and conditions. Animals or authorized K9 units can track these scent trails with special vision, creating deep roleplay opportunities.
Features
QBCore Support
Inventory Support: qb-inventory and ox_inventory
Scent Trail Broadcasting to nearby units
Stamina-Based Scent Drop Size
Drug & Weapon Influence on trail probability
Scent Blocking Item (configurable)
Animal Whitelist for scent tracking (custom models supported)
Draw markers, color-coded per player, with lifespan and fading
Highly optimized and easy to customize
Debug mode for development and testing
Dependencies
qb-core(Required)ox_inventoryorqb-inventory(Choose one)ox_lib(Optional - for modern notifications)
How It Works
- Players emit invisible scent trails as they move, depending on:
- How far they travel
- Whether theyโre sprinting
- Their inventory contents (weapons/drugs increase drop chance)
- K9 officers or animals can activate Scent Vision (
/k9track) and follow the trail using colored markers.
Configuration
All major settings are found in config.lua, including:
AuthorizedPoliceJobsAnimalPeds(custom ped models for sniffers)ScentItems(drug/weapon logic)Inventorytype:"qb"or"ox"
Resource Information
| Code is accessible | |
| Subscription-based | |
| Lines (approximately) | ~500+ lines total |
| Requirements | qb-core, qb-inventory or ox_inventory, ox_lib (optional) |
| Support |

