Unfortunately I have been unable to duplicate this issue, if possible would you be able to join my support disc (link will be in the config) and provide a video?
RESOLUTION:
Misunderstanding of how payment works for Garbage Job/ Scuba job. Garbage job pays after entire job is done (unlike other jobs) and scuba job requires a choice of flat rate/item payment or both.
Are you asking about changing clothes when you accept the job? If that is the case I will not be adding native support as there are to many different clothing scripts for me to try and make work. However, I do believe someone has already added this functionality for qb-clothing as a fork.
Well done, superb script. I’ve a question with scuba mask, no error on console, but the item won’t spawn at “Ask for work”.
DivingGear work correctly and spawn by /give.
The script doesn’t give them the item, it just makes an item function as a scuba mask.
You will need to make an item for your server as appropriate, and put in a way for players to obtain it (eg. a shop). Once the player has the item they can use it and it will activate the scuba functionality of the script.
thanks for the script. i’ve seen all the guys but on esx it doesnt come up with the job offer … sample the bus station … if i press the alt key it comes with the “scope” but i didnt get the notice about starting the job.
i used the git version with only 1 modification changing from “Config.UseESX = false” to true …
do you know why the scope stays black without any job offer?
Did you also change Config.ThirdEyeName = 'qb-target' to match the third eye system you are using? If you are ESX I imagine you are using ox_target so it should be: Config.ThirdEyeName = 'ox_target'
just want to say I love the scripts you make! I made an altercation to your new Recycling Script you have on your github I added a could lines to that script
local TrashToBeSorted = 10
RegisterNetEvent(‘angelicxs-RecylceJob:trashadded’, function()
TrashToBeSorted = TrashToBeSorted+10
TriggerEvent(‘angelicxs-RecylceJob:Notify’, 'there are now '…TrashToBeSorted…" bags to be sorted", Config.LangType[‘info’])
end)
and and additional If statement in the BeginSortingFunction of
if TrashToBeSorted >= 0 then
… the function …
else
TriggerEvent(‘angelicxs-RecylceJob:Notify’, ‘there are no bags remaining!’, Config.LangType[‘info’])
end
and added a line to trigger adding bags in your garbage script on line 337 in the Put Garbage function to call to that
TriggerEvent(‘angelicxs-RecylceJob:trashadded’)
you could also config it to say are you using both of these scripts ? if so do the thing if you’re so inclined. This is all client sided so each person would have to do their own collecting, I might change this to be server sided but this is what I have working right now
You will notice quite a few scripts are on GitHub but not release on CFX. This is because I have not yet prepared the video showcase on them (I really dislike making the videos so it take a very long time). Once the video is complete I will do an ‘official launch’ on CFX. Until then I recommend making any comments/suggestions/requests on the discord for scripts that are not on CFX.
did the scuba job got all the marked crates but when i went back to ped it still said there was a marked job on, even tho there was no blips or marks on the map. hope this helps
As you are using esx I asume you are using ox_libs.
Did you follow the commented instructions on Config.UseOxLibs that specifies how to update your fxmanifest to make it work?
Can you specify what doesn’t seem to be spawning?
Any items in the script you will need to either change to what you have in your server or make the item for your server.
All vehicles models used are base model and should not have any issue spawning unless there is a blacklist/whitelist vehicle conflict; but again these models can be changed to whatever you use in your server as part of the config available in each individual client.lua