Send where??
You can send via dm
Sure will do later that day
cayoperico coming?
4k resolution will be added today, I have added another 2k version due to file confusion, the alignment and new resolution version will be published today, thank you for information sir.
This map is directly converted from the vector drawing of the GTA default map. I edited it and adapted it to FiveM. In the future, when I have time, I will draw and add the extra desired maps, thank you
ok i will wait for postel code map
Version 1.1 Updated
- Opacity Color Change Fixed
- Opacity amount changed
- BG Color changed
- Chunk size fixed to 4K
- Aligment fixed
Drawing is required for maps such as Roxwood and Cayo Perico. The map currently used is directly the Blueprint map of GTA 5, so I have to adapt it to places such as Roxwood and Cayo Perico from scratch. This update will come later, the postal code update will probably arrive within this week
Suggestions [please]:
- Add postal codes that match Atlas Map [so that the script works with it]
- Cayo perico & Bridge drawn to cross
Also some roads need to be looked at where the lines of grass etc meet the road, it gets confusing to drive in some areas, heres an example:
Thank you for suggestions, we will use the postal codes of the Atlas map so that you can use it with the script
Thanks for info
Very nice work!
I can provide you with it later when I’ve finished everything, but street names won’t come
Thanks for contributing
Here I have finished it for you, everything runs on Adobe Photoshop 2024 and with NVIDIA_Texture_Tools_for_Adobe_Photoshop_2023.3.2
When we zoom in on the map, distortion occurs and the map does not appear on the minimap.
Like person above said.
The distortion comes from not utilizing mip-maps on textures.
Also I would love to see version without terrain height strokes