[FREE] [QBCore] Simple Money laundering

Download citra-moneywash on GitHub

citra-moneywash

A simple script for QBCore to clean dirty money, marked bills, and marked stacks of cash. Based off of apolo_moneywash by TG_Development. Huge thanks to them for their work and allowing me to share this modified version with the community!

Installation

Installation is as simple as adding citra-moneywash to your resource folder and adding ensure citra-moneywash to your server.cfg.

Configuration

All customization can be done in config.lua.

Options

  • Config.maxLaunderedPerCycle: The total amount of dirty / marked money that can be laundered per restart.
  • Config.payoutPercentage: The percentage of actual cash that the player receives. This value should be between 0.0 (0%) and 1.0 (100%).
  • Config.ped: The ped stationed at the washing locations. A list of peds can be found here.
  • Config.pedVoice: The voice for the ped to use. A list of ped voices can be found here
  • Config.useQBTarget: Not implemented yet.
  • Config.washAnimation: Animation arguments passed to progressbar. This animation will be played while laundering money.
  • Config.washLocations: Where to spawn peds and launder money. Format should be as follows:
        {
            coords = vector4(X, Y, Z, W),
            ped = nil, -- Don't modify. Used to track peds
        },
    
  • Config.washTime: A random amount of time (in ms) for laundering to take. Format is math.random(MIN, MAX). Can be set to a static time:
        Config.washtime = 20000 -- 20 seconds
    

Download citra-moneywash on GitHub

5 Likes

Well, look who it is.
I think I tried like 3 other scripts before I stumbled across this one.
And it’s the only one that worked.
You’re the most helpful dev both intentionally and unintentionally.
Thank you for everything you do AND for a working script! :stuck_out_tongue:

1 Like

HAH! Fancy seeing you here! Glad it worked out well for ya :stuck_out_tongue:

1 Like

Updated to v1.0.0

Changes:

- Replace prompt w/ qb-target
- Add random location for ped
- Add configurable blip
- Move ped after use




script loads no errors but no peds where they should be im using ox inventory and jims shops dont know if thats why

Is there a blip on your map at one of the locations?