used qb-houserobby to make this and made changes to allow for more variations in shells, lootpools, and ped spawns
whats been added to qb-houserobbery
more config options
got rid of the x = 2123, y = 2231, z = 12, h = 213 and made it vector4
6 of k4mbis shells usuable
each tier has their own lootpool
ped spawns on chance with weapons. Will follow you outside if you dont kill them
police wont spawn ped on entry
took out 4100ish lines of the config
so just deleted my orig copy from the test city i use, restarted the city, redownloaded and threw in the one fresh from github and then restarted the test city. I have no errors, tested each tier of house as well.
this leads me to a couple suspicions and I hope its these because they are easy fixes!
in the config on line 4 it says
Config.MinimumHouseRobberyPolice = 2
put that value to 0 because if you dont have two cops on it wont show where houses are or wont allow a robbery
you may not have all the dependancies
if that is the case ill link them right here just to be safe!
In the readme is a link to my discord, if you can reach out to me on discord since I check that way more than I do forums I’ll make sure we can get this figured out!
the more people means less loot for each person, but yeah the door will be in an unlocked state so theoritcally you could have 100 people robbing one house together.
this is mainly just an actually finished version of qb-houserobberies with a few changes
i changed the way the config is written so its a lot lighter, added a pedspawn chance, and made it so the tiers actually spawn different shells
Same issue as Rx3aya. When I break into any house, the inside coords are slightly off and I fall through the map. Tried to edit the insidecoords but still fall through the map. The k4mb1 free shells are installed but the teleport point seems to be just slightly off. This applies to every tier.
Other than that, works well. Would love to get it working.