[FREE][QBCore][ESX][OSS] AI Taxi

citra-taxi - An AI taxi system for FiveM / QBCore & ESX

This resource provides an AI taxi service accessible to players via commands and (optionally) qb-radialmenu.

Usage

Note: All commands are accessible via qb-radialmenu as well

  1. Hail a taxi via /taxi
  2. Enter the cab
  3. Select a destination on your map w/ your waypoint
  4. Tell the driver to get going via /taxigo
  5. Control driver speed & driving aggressiveness w/ /taxislow or /taxifast
  6. Order the driver to stop early via /taxi
  7. Get out and payment will be deducted
5 Likes

any preview?

Hi when trying to get in taxi door is lock any help on this

I’ll work on getting one up sometime soon!

Are you using a vehicle locking script other than qb-vehiclekeys?

qb-vehiclekeys

Hmm, make sure you’re running the latest version of citra-taxi. This should have fixed that issue fix[locks]: Forgot to force unlock taxis · citRaTTV/citra-taxi@74e60e0 · GitHub

I am also running into the same issue. (using qb-vehiclekeys)
the taxi is locked and wont open when summoned

alright, I’m going to try and replicate this bug. would you mind sharing your qb-vehiclekeys config? also, are you using the latest version?

Config = {}
Config.Rob = true -- Enables robbing AI cars at gunpoint
-- All chances are 0-1 <= so lower == less chance, higher == higher chance
Config.HotwireChance = 1.0 -- Chance for successful hotwire or not
Config.RemoveLockpickNormal = 0.4 -- Chance to remove lockpick on fail
Config.RemoveLockpickAdvanced = 0.3 -- Chance to remove advanced lockpick on fail
Config.RobberyChance = 0.3 -- Chance to get ped keys or drive off
Config.AlertCooldown = 10000 -- 10 seconds
Config.PoliceAlertChance = 0.6 -- Chance of alerting police during the day
Config.PoliceNightAlertChance = 0.25 -- Chance of alerting police at night (times:01-06)

Config.NoRobWeapons = {
    "WEAPON_UNARMED",
    "WEAPON_Knife",
    "WEAPON_Nightstick",
    "WEAPON_HAMMER",
    "WEAPON_Bat",
    "WEAPON_Crowbar",
    "WEAPON_Golfclub",
    "WEAPON_Bottle",
    "WEAPON_Dagger",
    "WEAPON_Hatchet",
    "WEAPON_KnuckleDuster",
    "WEAPON_Machete",
    "WEAPON_Flashlight",
    "WEAPON_SwitchBlade",
    "WEAPON_Poolcue",
    "WEAPON_Wrench",
    "WEAPON_Battleaxe",
    "WEAPON_Grenade",
    "WEAPON_StickyBomb",
    "WEAPON_ProximityMine",
    "WEAPON_BZGas",
    "WEAPON_Molotov",
    "WEAPON_FireExtinguisher",
    "WEAPON_PetrolCan",
    "WEAPON_Flare",
    "WEAPON_Ball",
    "WEAPON_Snowball",
    "WEAPON_SmokeGrenade",
}

that looks like a much older version of qb-vehiclekeys. can you try updating to the latest and let me know if you’re still having issues?

hey even if the player doesn’t have money taxi still works can you fix that please. taxi should work only player has money or if player doesnt have money in inventory make it deduced from bank.

Update: Version 2.0.1

  • Completely refactored using StateBags & citra_bridge
    • citra_bridge currently supports ESX & QBCore
    • Additional framework support coming soon
  • More reliable taxi spawning
  • Cleaner config
1 Like