[FREE][QB] Pawn Store Job / Script

What’s This?

The original pawnstore with QBCore doesn’t include any player-to-player interaction, so I made this for my server. It includes a lot of configuration and the config.lua is commented so you can add more items & configure it to suit your server.

This script is designed to work with Hassaric’s pawn store MLO, if you do not use this you will need to change the coordinates in config.lua

Features

  • Whitelist/Job ‘pawnstore’
  • Stash counter to avoid dropping items into the void
  • Fluctuating item values, like crypto the value of gold can go up and down
  • Allow players to sell items for a % of the sell price when no pawnstore staff available
  • Limit what items can be sold without pawnstore staff
  • Limit/increase the number of items that can be sold at once
  • Change/disable the blip easily
  • Persistent item values over server restarts
  • Don’t have to rejoin the server after being assigned the job

Download / More Info

GitHub: GitHub - JamesSc0tt/qb-overlord-pawnstore

Screenshots



No support is offered anywhere but this thread, do not join my discord or DM me requesting support. If you cannot read I will not support you.

There will not be an ESX version of this script.

More custom scripts available alongside a dedicated EU playerbase:

8 Likes

Getting an error for CONFIG in client/main

same here hoping to find a fix

did you figure it out or get help?

Has anyone managed to find a fix for the error?

in the config.lua
change the first line from QBCore = exports[‘qb-core’]:GetSharedObject() – do not touch
replace it with this
QBCore = exports[‘qb-core’]:GetCoreObject() – do not touch

nothing else needs changing. this fixes the entire script.
i will submit a pull req on github, hopefully the dev accepts it

Is there an option for making an item sellable to the Pawn Store but not purchasable?