v-farming
A simple farming script for FiveM servers using QBCore/OX.
Preview: Watch Video
Download: Github ~ Github is currently in appeal process
v-farming.rar (14.5 MB)
Dive into the world of farming with our immersive Lua script designed for FiveM servers. Players can cultivate various farming rewards and items, then sell them for profit or use for their uses. Customize your server’s economy and gameplay.
Key Features:
- Harvasting:
- Harvest anything you wish from wherever you wish.
- Selling:
- Sell harvested items to NPCs for in-game currency.
- Customizable Config:
- Adjust basically the whole script; item prices, picking times, selling locations, etc.
- Configure farming spots and integration with menu systems (
ox
orqb
).
Config
Config = {}
-- ox_target and qb-target works without any changes
-- ox_inventory and qb-inventory works without any changes
Config.Progress = 'ox' -- qb or ox
Config.Notify = 'ox' -- qb or ox
Config.Menu = 'ox' -- qb or ox
-- Define the ped model (default: a_m_m_farmer_01)
Config.PedModel = "a_m_m_farmer_01"
-- Define the ped and target location
Config.Location = {
coords = vector3(2564.3635, 4680.3677, 33.0768),
heading = 46.2758
}
-- Blip for the purchaser
Config.SellerBlip = {
label = 'Fruit Buyer',
coords = vector3(2564.3635, 4680.3677, 33.0768),
blipSprite = 1,
blipColor = 1,
blipScale = 0.8,
}
-- Animation while selling to the ped
Config.SellingAnimDict = 'missheistdockssetup1ig_12@idle_b'
Config.SellingAnimName = 'talk_gantry_idle_b_worker1'
-- Progress time for selling
Config.SellProgress = 10000
-- Progress time for picking
Config.PickingProgress = 8000
-- Purchaser and their prices
Config.Items = {
['apple'] = {label = 'Apple', price = 4},
['pear'] = {label = 'Pear', price = 4},
['cherry'] = {label = 'Cherry', price = 4},
['peach'] = {label = 'Peach', price = 4},
['banana'] = {label = 'Banana', price = 4},
['strawberry'] = {label = 'Strawberry', price = 4},
['blueberry'] = {label = 'Blueberry', price = 4},
['grape'] = {label = 'Grape', price = 4},
['kiwi'] = {label = 'Kiwi', price = 4},
['lemon'] = {label = 'Lemon', price = 4},
['mango'] = {label = 'Mango', price = 4},
['watermelon'] = {label = 'Watermelon', price = 4},
['milk'] = {label = 'Milk', price = 4},
}
Config.FarmingLocations = {
{
label = "Apple Farm", -- Label for Blip
item = "apple", -- Item Given Upon Pick
blipSprite = 1, -- Blip Sprite (use https://docs.fivem.net/docs/game-references/blips/ to find more)
blipColor = 1, -- Blip Color (use https://docs.fivem.net/docs/game-references/blips/ to find more)
blipScale = 0.8, -- Blip Size (use https://docs.fivem.net/docs/game-references/blips/ to find more)
targets = { -- You can add an unlimited amount of targets for each farm, just use same format
{
coords = vec3(2325.658, 4761.7646, 35.3383), -- target location for picking spot
amount = 1, -- amount given for specific spot
radius = 3.0, -- target radius (how big target zone is)
animDict = "missmechanic", -- animiation dict while picking
anim = "work_base" --animation while picking
},
{
coords = vec3(2327.4397, 4770.812, 35.3807),
amount = 1,
radius = 3.0,
animDict = "missmechanic",
anim = "work_base"
},
{
coords = vec3(2324.5562, 4746.9751, 35.3255),
amount = 1,
radius = 3.0,
animDict = "missmechanic",
anim = "work_base"
},
{
coords = vec3(2343.4829, 4755.6084, 34.0372),
amount = 1,
radius = 3.0,
animDict = "missmechanic",
anim = "work_base"
},
{
coords = vec3(2339.3142, 4767.1074, 34.0771),
amount = 1,
radius = 3.0,
animDict = "missmechanic",
anim = "work_base"
},
{
coords = vec3(2339.3391, 4741.3511, 35.0943),
amount = 1,
radius = 3.0,
animDict = "missmechanic",
anim = "work_base"
},
{
coords = vec3(2353.4775, 4760.3389, 34.5284),
amount = 1,
radius = 3.0,
animDict = "missmechanic",
anim = "work_base"
},
-- You can add as many as you wish
}
},
{
label = "Orange Farm",
item = "orange",
blipSprite = 1,
blipColor = 81,
blipScale = 0.8,
targets = {
{
coords = vec3(347.8063, 6505.1909, 27.9985),
amount = 1,
radius = 1.0,
animDict = "missmechanic",
anim = "work_base"
},
{
coords = vec3(355.226, 6504.8828, 27.8282),
amount = 1,
radius = 1.0,
animDict = "missmechanic",
anim = "work_base"
},
-- Add more targets as needed
}
},
{
label = "Pear Farm",
item = "pear",
blipSprite = 1,
blipColor = 25,
blipScale = 0.8,
targets = {
{
coords = vec3(2064.2126, 4819.52, 41.452),
amount = 1,
radius = 1.0,
animDict = "missmechanic",
anim = "work_base"
},
{
coords = vec3(2086.0752, 4825.6187, 41.1552),
amount = 1,
radius = 1.0,
animDict = "missmechanic",
anim = "work_base"
},
-- Add more targets as needed
}
},
}
Installation
- Download the script files.
- Place them in your server’s resource folder (
resources
for FiveM). - Add the script to your server.cfg.
- Customize settings such as item prices, pick times, and NPC locations as needed.
Requirements:
ox_target
orqb-target
ox_inventory
orqb-inventory
- Menu integration (
ox
orqb
)
Code is accessible | Yes |
Lines (approximately) | ~350 |
Requirements | QBCore/ox |