Originally a script made for my server that allows players to discover areas within the map through blip changes for QB-Core & ESX.
Features
A blip will change and remain changed when a player comes within a predefined range of that blip. Blip changes include sprite, color, and text. Check screenshots for more.
Players can reset their personal discovered blips
Widely and easily customizable
Screenshots
Click to view
Before discovering a blip
After discovering a blip (getting close to it)
Resetting personal blips
Trying to reset blips while near a blip (causes issues otherwise)
Fixed issue where both discovered and undiscovered blips would load at the same time
Added new configurable options
Added version checker
Updated license
Performance improvements
1.3:
The unique identifier is now the vector of the blip, therefore, you can have blips with duplicate initial and discovered labels
Notes
Updating from 1.1 and under to 1.2+: Use a fresh install of the script, open your old config.lua, and copy paste “Config.Blips” table over to the new config.
Updating from 1.2 to 1.3: Run the query DROP TABLE player_blips and then reimport the database file
Every blip has to have unique coords in the config or it will cause issues with the initial blips.