[FREE] [Props] Animation

Hi :wave:,
this is my new animation with prop :slightly_smiling_face:

How to do it:

I. Download file and unzip


II. Insert Props folder from zip to dpemotes resource stream folder or create custom script

Preview

ani1


III. Edit fxmanifest.lua

Preview

anim2

Code
data_file 'DLC_ITYP_REQUEST' 'stream/Props/bz_prop_gift.ytyp'
data_file 'DLC_ITYP_REQUEST' 'stream/Props/bz_prop_gift2.ytyp'
data_file 'DLC_ITYP_REQUEST' 'stream/Props/bz_prop_milka.ytyp'
data_file 'DLC_ITYP_REQUEST' 'stream/Props/bz_prop_jewel.ytyp'

IV. Edit file dpemotes/Client/AnimationList.lua and add animations to “DP.PropEmotes

Preview

Code
["gift"] = {"bz@give_love@anim", "bz_give", "Gift", AnimationOptions =
   {
       Prop = "bz_prop_gift",
       PropBone = 57005,
       PropPlacement = {0.15, -0.08, -0.08, -60.0, -120.0, 40.0},
       EmoteLoop = true,
       EmoteMoving = true,
   }},
   ["gift2"] = {"bz@give_love@anim", "bz_give", "Gift 2", AnimationOptions =
   {
       Prop = "bz_prop_gift2",
       PropBone = 57005,
       PropPlacement = {0.15, -0.08, -0.08, -60.0, -120.0, 40.0},
       EmoteLoop = true,
       EmoteMoving = true,
   }},
   ["milka"] = {"bz@give_love@anim", "bz_give", "Milka", AnimationOptions =
   {
       Prop = "bz_prop_milka",
       PropBone = 57005,
       PropPlacement = {0.12, -0.05, -0.14, -19.0, -109.0, 40.0},
       EmoteLoop = true,
       EmoteMoving = true,
   }},
   ["jewel"] = {"bz@give_love@anim", "bz_give", "Jewel", AnimationOptions =
   {
       Prop = "bz_prop_jewel",
       PropBone = 57005,
       PropPlacement = {0.13, 0.0, -0.19, -38.0, -120.0, 40.0},
       EmoteLoop = true,
       EmoteMoving = true,
   }},

Free download:
Props.zip (208.0 KB)

:gift: :gift: :gift: HERE IS THE NEW VERSION

Dev Logs for new version
  • some textures have been edited
  • some props have been optimized
  • collisions are no longer static
  • the Milka logo has been removed
  • the coordinates of the props have been centered (it is necessary to change the coords in the animation)

Have a nice day and sorry for my English :sweat_smile: :czech_republic:
Tebex

26 Likes

Awesome job!

By the way, you can get an updated version of dpemotes with newer animations and added props for dogs and humans, here :stuck_out_tongue:

3 Likes

thank you/

1 Like

Tested, very cool thank you!

2 Likes

Love this ! thank you ! :smiley:

1 Like

I like it

1 Like

All custom props created with 3ds max must be added inside fxmanifest ?

@SUP3RDEV yes, to load :blush: either 4x ytyp or create 1x ytyp with 4x items.

I give separately because these props are used, for example, in ymaps or in other scripts.

Sorry for my english.

1 Like

Ohhhhh okey, thanks for your answer bro :slight_smile:

1 Like