Hello all,
Here is something i worked on for fun, I have no use for it.
- QBCORE only.
- Ox/qb target / ox_inventory.
I have no plans on adding anything else to this so if you need any modifications you can do it yourself. Free is free.
Hello all,
Here is something i worked on for fun, I have no use for it.
I have no plans on adding anything else to this so if you need any modifications you can do it yourself. Free is free.
Forgot to change from private to public, Now accessible
Can you make for ESX ?
I have no plans on adding anything else to this so if you need any modifications you can do it yourself. Free is free.
So, no.
how i change this export to qb-inventory
local canCarry = exports.ox_inventory:CanCarryItem(src, item, 1)
Just remove the can carry and add the export for adding an item.
if Player.Functions.RemoveMoney('cash', price) then
-- add your code here to add an item
else
TriggerClientEvent('QBCore:Notify', src, 'You do not have enough money', 'error')
end
Qb-core will have a too heavy check anyway.
i didnt find what export should i do
Read the qb-invetory docs.
exports['qb-inventory']:AddItem