This is a one-size fits all solution for jail systems, with high quality features that have yet to be seen in a free prison script.
It also has a lot of innovations, such as multiple prison support, which lets you send people to different prisons on the map (requires setup).
Features
Supports both non-target and target!
Work & Activities (Kitchen, Cleaning, Workouts)
Create your own Work & Activities in the config! (Config.Activities)
Multiplayer Breakouts
Multiple Prison Support
Commands (/jail, /unjail, /jailstatus)
Takes & Returns Items Before & After Jail
Automatic Outfit Switcher
Commisary & Prison Plug (Used for Contraband Trades)
Collectable Items around the prison, with regen timer.
Custom Jail Siren System (Works with .MP3)
And more!
Requirements
ESX (1.1+) / QBCore, or code your own bridge to work with your framework. (the bridge is fully accessible!)
It can indeed! Use the Config.Alerts export in the config to add your dispatch events.
For choosing time, it uses the /jail [target] [time] command since most police jobs already have their own interface like that for sending people to prison.
yea command is easy but we got a job menu where we trigger the event Get Nearest Player Data and then whould be an Input Cool. i mean if you can add it make it maybe with an config too!