Preview
What is this?
This is a first of it’s kind consumables script, which allows you to create custom food, drinks, drugs, and more with just a few lines in the config.
It also supports external statuses like PS-Buffs, which is optional and fully open in the config.
Features
Give Consumables
Share Consumables (split uses)
Throw Consumables
Place Consumables on the ground
10+ Items included by default
And more!
Requirements
ESX (1.1+) / QBCore, or code your own bridge to work with your framework. (the bridge is fully accessible!)
Ox Lib (Required, Works anywhere).
A supported inventory (ESX: OX or QS Inventory, QB: Any inventory that uses metadata including QS Inventory.)
Installation
Rename the folder to “pickle_consumables”.
Go to the “_INSTALL” folder.
Install the files for the Items & Item Images.
Restart the server.
Need Support?
Click here!
Ready to download?
Enjoy!
13 Likes
Nice one aswell expected my friend.
1 Like
rpm9000
October 13, 2023, 10:18am
3
Kimchi yyds, but we need to find a plugin with pressure
Pyrac
October 13, 2023, 2:48pm
6
did it works with Chezza v4 inventory?
Looks like there’s some really interesting features. Nice work Pickle!
1 Like
Update v1.0.1
Fixed error when assigning status values for undefined metadata keys.
Download here: Releases · PickleModifications/pickle_consumables · GitHub
1 Like
Good morning,
Can you tell me how to make my HUD compatible with your consumables system?
When I eat/drink, it doesn’t increase my hunger/thirst, I use ESX_STATUT and ESX_HUD
As seen in the config, there are 2 more effects, caffeine_boost and satisfaction. Are there any snippets i can use? What i mean, are there some ready for setup codes available?
Does anyone knows how to make it so the vehicles can avoid the items placed ?
It’s really nice for rp that you can place the items where u want, but at the same time it’s breaks the rp when you can place them on cars in the middle of highway and they sit there mid air people crashing into them.
Found this native that can be used but I’ve failed to implement it in the script.
SET_OBJECT_FORCE_VEHICLES_TO_AVOID
needs a quick fix in ‘modules/items/server.lua’ at line 29… ESX.RegisterUsableItem instead of RegisterUsableItem