Still Working on this? lol
meantime… here is the destroy dui fix
local _duiObj = nil
local duiObjs = {}
function loadTxd(model, liveryDict, gif)
local txd = CreateRuntimeTxd('duiTxd')
_duiObj = CreateDui(gif, 680, 680)
_G._duiObj = _duiObj
local dui = GetDuiHandle(_duiObj)
local tx = CreateRuntimeTextureFromDuiHandle(txd, 'duiTex', dui)
AddReplaceTexture(model, liveryDict, 'duiTxd', 'duiTex')
table.insert(duiObjs, _duiObj)
end
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
for _,duiObj in pairs(duiObjs) do
if IsDuiAvailable(duiObj) then
--print("Destroying...", duiObj)
DestroyDui(duiObj)
end
end
end
end)
Hey! I kinda need help! <3
i love ur script, i wanna use it, i took some of the texture names from Openiv, and they dont work,
Example:
I have a Car called “flatbed4” and i wanna animate the texture cxxtow_sign_2,cxxtow_sign_3,cxxtow_sign_4,cxxtow_sign_5
and i write it like this in the cl_animated.lua (i tried with ending .ytd and stuff idk)
what am i doing wrong? its not working at all!
[“flatbed4”] = { active = false, dict = ‘cxttow_sign_2’, gif = ‘xponentialdesign GIF - Find & Share on GIPHY’, name = ‘flatbed4.ytd’ },
Was looking for some assistance on this as well, I have a mustang19 and I set it up pretty much the same as above, however it shows up only my license plate animated, but not on the entire car. I have however saw that changing the livery with my mech script swapped over to it being on the car, however it was a static livery and not an animated gif. Are we supposed to be the name for what would be the sign or livery for the car where it says dict=“”, and then I assume whatever .ytd file is in the stream folder for the car. Please correct me if i’m wrong. I was lookin for a discord to join possibly for support but couldnt find one