[Free] nvq-tracker | Easy Simple Vehicle Tracking System | ESX

track-your-prog_64579774

Showcase

Easy Simple GPS Tracker system for vehicles

:floppy_disk: Download

https://github.com/Nevonq/nvq-tracker/archive/refs/heads/main.zip

Github

:balloon: Dependencies

:hammer_and_wrench: Frameworks

Installation

  1. Ensure you have a compatible framework (ESX) installed on your roleplay server.
  2. Install the required dependencies.
  3. Drag and drop in resources folder and add in server.cfg.
  4. Setup the config.
  5. Add the items and the images (They are found in the items folder).

:sparkles: Features

  • Vehicle Marking: Players can mark nearby vehicles using the GPS Tracker item.
  • Blip Visibility: Marked vehicles display a custom blip on the map for easy identification.
  • Automatic Updates: The blip updates in real-time as long as the vehicle exists.
  • Deletion Handling: If a marked vehicle is deleted, the blip remains visible at the last known location for a configurable period before removing itself.

Copyright

Copyright © 2024 Nevonq Nevonq (n3vonq) · GitHub

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see Licenses - GNU Project - Free Software Foundation.

4 Likes

Couldn’t you just use AddBlipForEntity instead of making a whole thread and loop?

ps: not sure if they stay with onesync scope thing

No, because the blip’s coordinate functionality gets messed up for some reason.

Good job there :star_struck:.

1 Like

nice work bro