Lines (approximately) | 200+ |
Requirements | nb-keyevent |
Github | Link |
Performance | 0.02~0.03ms/0.0ms |
exports
exports['nb-freecam']:TriggerFreeCamera() --true or false or nil, nil = auto
commands (admin)
/freecam
keys
W,S,A,D,LSHIFT
Lines (approximately) | 200+ |
Requirements | nb-keyevent |
Github | Link |
Performance | 0.02~0.03ms/0.0ms |
exports['nb-freecam']:TriggerFreeCamera() --true or false or nil, nil = auto
/freecam
W,S,A,D,LSHIFT
this is just noclip …
I guess you are right. It is for my other resource , with free-aim camera and used it for grabing something .Teleport to the near ground after that.
but is ran at .03ish every noclip is like 0.10+ if not 0.15+
Can you make a script like an instant teleport , like most drift server has it where if you press a certain key it will set the teleport point and when you press it again it will quickly teleport you to that point
Do you mean the ‘Save/Load’ teleport script?
yea , i think that
local SavedPosition = nil
RegisterCommand('saveposition', function()
SavedPosition = GetEntityCoords(PlayerPedId())
end, false)
RegisterCommand('loadposition', function()
if SavedPosition then
StartPlayerTeleport(PlayerId(), SavedPosition.x, SavedPosition.y, SavedPosition.z, 0.0, false, true, true)
while IsPlayerTeleportActive() do
Citizen.Wait(0)
end
end
end, false)
RegisterKeyMapping('saveposition', 'Save Position', 'keyboard', 'F4')
RegisterKeyMapping('loadposition', 'Load Position', 'keyboard', 'F5')
man im in love with you!
Also, there is a snippet in this script to get a coords from camera point at.But it would fail to get coords sometimes.
local sin = math.sin
local cos = math.cos
local torad = math.pi / 180
function GetCoordsFromGamePlayCameraPointAtSynced(ingoredEntity)
local action = 0
local distance = 300
local coordsVector = GetFinalRenderedCamCoord() ;
local rotationVectorUnrad = GetFinalRenderedCamRot(2);
local rotationVector = rotationVectorUnrad * torad
local directionVector = vector3(-sin(rotationVector.z) * cos(rotationVector.x), (cos(rotationVector.z) * cos(rotationVector.x)), sin(rotationVector.x));
local destination = coordsVector + directionVector * distance ;
local playerPed = PlayerPedId()
local destination_temp = coordsVector + directionVector * 1 ;
local getentitytype = function(entity)
local type = GetEntityType(entity)
local result = "solid"
if type == 0 then
result = "solid"
elseif type == 1 then
result = "ped"
elseif type == 2 then
result = "vehicle"
elseif type == 3 then
result = "object"
end
return result
end
local shapeTestId = StartExpensiveSynchronousShapeTestLosProbe(destination_temp, destination, 511, ingoredEntity or playerPed, 1)
local shapeTestResult , hit , endCoords , surfaceNormal , entityHit = GetShapeTestResult(shapeTestId)
return hit and endCoords
end
I have a snippet collection in Github: simple_snippets
Can you make it so it only works in a car driver seat?
local SavedPosition = nil
RegisterCommand('saveposition', function()
local playerPed = PlayerPedId()
local playerVehicle = GetVehiclePedIsIn(playerPed)
if GetPedInVehicleSeat(playerVehicle, -1) then
SavedPosition = GetEntityCoords(playerPed)
else
print("You have to be in a car as a driver.")
end
end, false)
RegisterCommand('loadposition', function()
local playerPed = PlayerPedId()
local playerVehicle = GetVehiclePedIsIn(playerPed)
if GetPedInVehicleSeat(playerVehicle, -1) then
if SavedPosition then
StartPlayerTeleport(PlayerId(), SavedPosition.x, SavedPosition.y, SavedPosition.z, 0.0, false, true, true)
while IsPlayerTeleportActive() do
Citizen.Wait(0)
end
end
else
print("You have to be in a car as a driver.")
end
end, false)
RegisterKeyMapping('saveposition', 'Save Position', 'keyboard', 'F4')
RegisterKeyMapping('loadposition', 'Load Position', 'keyboard', 'F5')
This does not seems to be working , it works even if you are a passenger or out side the car
i wrote you in dm to no disturb here