[FREE] M.I. World

This resource is for setting areas to farm items and vendors to sell said items, as well as including other events that will be added at some point.

Documentation | Github


emerald_uncutchem_actonechem_iodineck_lettuceck_peppers

wd_hybridore_coalore_ironscrap_boltstrsr_doubloons


This resource comes with a default set of farming locations to collect chemicals, materials, drugs, treasures, and cooking items. There are also placed vendors that will purchase the collected items from you

If you experience a bug or have an idea for an item and it’s function, make an issue on the Github and let me know. I can’t improve the resource if you guys don’t let me know how to make it better.


Most Recent Update:

  • Attempting to correct item loading issue
  • Removed dep. for ‘Onesync’
  • Removed streamable asset for coca leaves
  • Adjusted load time for requesting models
  • Changed models to be from base version of game build
4 Likes

mostly same problems that i have with your items script :frowning:


multiple npc, im using onesync infinity

That seems to be the same as loading an item that isn’t in the build. The best I would say is check the items loaded in the data file. What build are you using again?

Is it just that location? I was using onesync while on mine

im using 2802, last artifacts etc

1 Like

are you using esx last version?

I use ox_core, not esx or qb

Change out these props and that should help:

Treasure: xm_prop_x17_chest_closedv_ind_cfcrate3
Recycling: 'prop_rub_binbag_05prop_rub_binbag_03

that’s odd, cause that model is from the base game and it shouldn’t be giving that issue. I’m sure what would be going on, unless it’s something with infinity?

Just updated a release, it should help with the loading issue, hopefully.


i changed all models to vanilla props and works perfect, are you streaming your custom props?

Just the coca leaves prop, but that’s included in the resource. And yeah, sometimes the props are showing up like that and I’m working on it :sweat_smile: They usually only do that when the resource is restarted over and over.


the ped issue still happening and btw in your items script did you figure out why not working the tables and the dive gear?

Not yet, but try going into the fxmanifest and removing the onesync dependency from it, see what that does. As well as doing a server restart instead of restarting the resource

Docs don’t work, restricted docs.

I just verified that they are public and checked myself, so I’m not sure what issue you may be having.

It’s this link you’re using, right?

Nice though

1 Like

Updates:

  • Attempting to correct item loading issue
  • Removed dep. for ‘Onesync’
  • Removed streamable asset for coca leaves
  • Adjusted load time for requesting models
  • Changed models to be from base version of game build

works now didn’t before hand it was privated

1 Like