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LGF Ped Bone Tool
This tool is designed only for development purposes.
It allows developers to debug PEDs by attaching objects to specific bones, viewing real-time damage information, and inspecting bone structures.
It is not intended for roleplay servers or gameplay use — strictly a utility for developers working on PEDs, animations, or combat systems or other Stuff.
Available Exports:
getAvailableBones
This export retrieves the list of available bones used for debugging PEDs. It returns a deep clone of the bone data to prevent external modification.
---@return table -- Deep clone of the bones data
exports.LGF_PedBoneTool:getAvailableBones()
isToolBusy
This functions checks if the Bone Tool is currently being used (if the panel is open or not).
Using the export function:
---@return Type: boolean (true if the Bone Tool is busy, false otherwise)
exports.LGF_PedBoneTool:isBoneToolBusy()
Using the local state var:
---@return Type: boolean (true if the Bone Tool is busy, false otherwise)
LocalPlayer.state.boneToolBusy
Link
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 1000+ |
| Requirements | ox_lib |
| Support | Yes |