[FREE] hunterXhunter - a hunting ressource for ESX

So any thoughts on how the script should look for multiple kinds of vehicles (not just one vehicle to choose from)? Would be awesome if someone could help me out with scripting that part? As well the option to have more then one animal would be cool too just for enforcement so you could get them for too manny over the amount

I can help you with that :slight_smile:

sweet if you can post it here or dm me that would be sweet…really appreciate it :wink:

hi i am getting problem that on my server animals doesn’t spawn

you know why ?

hey can you tell me how to get multiple cars to use for the hunting vehicle? or how it should be wrote?..plus to put more then 1 animal on vehicle too if thats a possible…great job again

Still waiting patiently or maybe not patiently…LOL

Légende says I will code it someday

pushed some code to support more vehicles, check config.lua at the end just add the vehicle model you want

I think it should be the non-target version. Config.ox_target = false there should be an option like. Maybe i don’t want to use target. I would appreciate if you rate my message.

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Awesome work thanks!!! One other question is there a way to rotate the animal? LOVE THIS SCRIPT GOOD WORK

Hey, I was messing around with the targeting stuff a bit, and I think there is a way you can place the animals without having to define every vehicle offset…

ox_target will get the coords of where ever you’re aiming…

if you use the exports.ox_target:addGlobalVehicle(options) function, you could maybe detect what entity, if any, is attached to the PlayerPed and attach that entity to the vehicle via vehicleCoords - data.coords passed from ox_target…

Hello, feel free to make a PR if your solution works

nice work!

why this script have ox inventory in dependecy??

Did you ever get this figured out? I know super long ago

I didn’t bother. I spend a ton of time working on other’s scripting I’ve started just focusing on my own stuff.

Is it possible to place several animals on the vehicle?

no :frowning: you can’t

[script:hunterXhunter] SCRIPT ERROR: @hunterXhunter/server/main.lua:5: attempt to compare nil with number
[script:hunterXhunter] > rawQuery (@oxmysql/dist/build.js:26449)
[script:hunterXhunter] > processTicksAndRejections (node:internal/process/task_queues:96)

Somebody knows to fix it?

This release is outdated if you don’t know how to fix it don’t use it