[Free] HedgeTech MLO Tool

HedgeTech MLO Tool

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Summary

A framework-independent dev resource designed to lower the barrier-to-entry of creating and editing MLO audio occlusion.

This tool works very similarly to pedr0fontoura’s gtav-audio-occlusion tool with the added benefit of being able to be in game and walk around the MLO that you are working on the Audio Occlusion for. Users able to more directly associate the values with the portals and entities they are working with.

NOTE: This tool will not hot update audio occlusion, you will still need to follow the post-generation steps to be able to test your changes.


Release Notes

v1.2.0

Updates

  • Updated generated file outputs to be compatible with CodeWalker dev 47
    • Older versions of CodeWalker will not work with the files generated by this release

Bug Fixes

  • Restores file output functionality that was lost with the Lua Sandboxing update

v1.1.2

Locales

  • Added Danish translations
    • Reminder: Pull Requests for locales are always welcome and appreciated

Bug Fixes

  • Fix Roboto font
  • Removed unused nui debug code

v1.1.1

Locales

  • Added French and Turkish translations
    • Reminder: Pull Requests for locales are always welcome and appreciated

Bug Fixes

  • Should now be compatible with Docker Linux environments
  • Verify output directories exist before saving output, create them if they do not exist

v1.1.0

  • Reworked the Audio Occlusion path generation algorithm to be more consistent
    • This should fix any inconsistencies you may have experienced after generating your audio occlusion
    • In particular this should address any ‘dead zones’ that you may have experienced where audio would cut out entirely instead of being occluded like you would expect it to
  • Fixed several bugs with how I was converting to and using unsigned integers
  • Fixed an issue where Limbo’s signed integer room key was incorrectly being set to the unsigned integer equivalent

Preview

General Tab

Rooms Tab

Portals Tab


Dependencies


Future Functionality

  • Weapon Audio Occlusion
  • Door Tuning

Code is accessible Yes
Subscription-based No
Lines (approximately) ~5600
Requirements ox_lib, CodeWalker dev47
Support Yes
25 Likes

awesome!

1 Like

perfect :ok_hand:

1 Like

Amazing tool and it works just as advertised. Documentation on the GitHub is also very good. I made occlusions for an interior in under 30 minutes.

11/10

2 Likes

Thanks for the feedback! This was exactly the goal I had in mind, for server maintainers and MLO builders alike.

Update v1.1.0 Release

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  • Reworked the Audio Occlusion path generation algorithm to be more consistent
    • This should fix any inconsistencies you may have experienced after generating your audio occlusion
    • In particular this should address any ‘dead zones’ that you may have experienced where audio would cut out entirely instead of being occluded like you would expect it to
  • Fixed several bugs with how I was converting to and using unsigned integers
  • Fixed an issue where Limbo’s signed integer room key was incorrectly being set to the unsigned integer equivalent

Thanks to everyone for all the support since the initial release. I’ve got more plans to come in future updates, so be on the lookout for those!

3 Likes

Update v1.1.1 Release

Download

v1.1.1 has been released with it comes:

Locales

  • Added French and Turkish translations
    • Reminder: Pull Requests for locales are always welcome and appreciated

Bug Fixes

  • Should now be compatible with Docker Linux environments
  • Verify output directories exist before saving output, create them if they do not exist
1 Like

Update v1.2.0 Release

Download

v1.2.0 has been released with it comes:

Updates

  • Updated generated file outputs to be compatible with CodeWalker dev47
    • Older versions of CodeWalker will not work with the files generated by this release

Bug Fixes

  • Restores file output functionality that was lost with the Lua Sandboxing update