[FREE] Free FiveM Playtime Rewards: Get ES-Playtime (Advanced System)

Ingame

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:three_o_clock: ES-Playtime: Advanced Playtime Reward System for FiveM :three_o_clock:

ES-Playtime is a comprehensive playtime tracking and reward system for FiveM servers. This script monitors players’ active time on your server and rewards them with configurable coins, enhancing engagement and player retention.

:glowing_star: Core Features

  • :stopwatch: Accurate Playtime Tracking – Precisely monitors active player time.
  • :money_bag: Automatic Coin Rewards – Rewards players with coins based on playtime.
  • :shopping_cart: Customizable In-Game Shop – Fully configurable shop for players to spend coins.
  • :trophy: Leaderboard System – Showcases top players by playtime or rewards.
  • :electric_plug: Framework Compatibility – Supports QBCore & ESX frameworks.
  • :laptop: Clean & Responsive UI – Modern and user-friendly interface.
  • :hammer_and_wrench: Easy Configuration – Simple setup via comprehensive config files.

:rocket: Installation

    1. Download the latest release from GitHub (link usually on Tebex/Discord).
    1. Extract the es-playtime folder to your server’s resources directory.
    1. Add ensure es-playtime to your server.cfg or resources.cfg.
    1. Configure settings in main/shared.lua (or as per documentation).
    1. Restart your server.

:link: Dependencies

  • :white_small_square: QBCore or ESX framework
  • :white_small_square: oxmysql or ghmattimysql

:gear: Configuration

Customize reward rates, shop items, UI elements, and more through the comprehensive configuration files (typically main/shared.lua or a dedicated config.lua). Tailor the playtime-based economy perfectly to your server’s unique needs.

:video_game: Commands

/eyestore - Open the playtime reward shop (Default keybind: J, configurable).

Code is accessible No
Subscription-based No
Lines (approximately) ~1200
Requirements ESX/QBCORE/QBOX/STANDALONE
Support Yes
5 Likes

Will this work for an ongoing server, it takes playtime from tx?

It has its own JSON-based system that it acquires from the moment it starts working.

Alright, Thank you. Looks so great, wish it was useful for my project :heart:

1 Like