[FREE] FiveM Future Gangsta Aim [STANDALONE]

Future Gangsta Aim

This is a gangster aim script that gives the player the ability to aim their pistol like a gta npc gangster would and this only takes effect once the player presses ‘e’ , then only if the player is aiming their weapon will they get the gangster aim effect. This is synced across all players, animations and stuff are configurable, and finally, the download!

Download here: GitHub - awesoemgaming/Future-Gangsta-Aim: Gangsta aim! This is the updated V2.0 of my old one, this one has better features! Read readme.md for more.

Preview: [FREE] Gangsta Aim V2 [STANDALONE] - YouTube

Gangster Aim Script for FiveM

This is a script for FiveM that enables a gangster aim mode. When enabled, the player character enters a special aiming animation suitable for a gangster roleplay experience.

Features:

  1. Toggle Functionality: Players can toggle the gangster aim mode on or off by pressing a designated key (default: E key).
  2. Animation Handling: When the gangster aim mode is activated, the player character will play a custom aiming animation suitable for a gangster roleplay scenario.
  3. Weapon Compatibility: The gangster aim mode works with pistol firearms (armed with a weapon_pistol (WaltherP99) or any other weapon with the weapon ID 7 if you got custom/replace weapons).
Code is accessible Yes
Subscription-based No
Lines (approximately) 59
Requirements none [standalone]
Support Yes
8 Likes

dope!!!

when im in the animation it wont let me shoot any ideas why?

Hmm… That shouldn’t be happening, make sure your weapon is loaded and if that doesn’t fix it then I will look into it.

yeah my weapon was loaded

That’s wierd, but if that’s so please tell me if any errors are showing up in the console and if no errors show up please try taking a small 5 seccond video of the issue then show your f8 console and I can work on it.

same here, no errors on the console too, i think its something to do with ox_inventory

(post deleted by author)

I don’t think ox inventory is the issue because this just checks if the player is currently holding the weapon it does not check for it in the player inventory. I’m working on a fix today.

2 Likes

thank you very much dude work

Any update on this ?

I am currently busy with a different FiveM script, so once I finish that I will work on some updates for this.

1 Like

Try using qb inventory as it checks the inventory for the qb one maybe? It’s been a while since I looked at the code

why use this when Weapons Animation Menu does the same thing?