[FREE] Ferris Wheel and Rollercoaster in Lua


this is not a plug and play script, need some fix but have open code in Lua

Demostration video:


I refactored this script to use object-oriented Lua (OOP). I also try added some performance optimizations; for example, when no players are near the Ferris wheel or roller coaster, the script puts the thread to sleep. It still requires further testing and refinement.

Known Issues:

  • Players need to be properly attached to the Ferris wheel cabins and roller coaster cars.
  • Synchronization is functional but needs more testing. Currently, my tests indicate that players just need to be attached to the correct object positions.
  • Attempting to improve performance with the sleep mode introduced a minor bug with the instructional buttons (I prefer handling instructional buttons through a very simple NUI).

original author repository

Donwload here the - repository github

My Discord: Shruog Corphate Store

Maybe i can help you with something more about this script…

Code is accessible Yes
Subscription-based No
Lines (approximately) 1.500~
Requirements No
Support No
3 Likes

Totally bugged. Original Wheel is still there, controls are flippng,.. needs an override

Goto [bob74_ipl]\gtav\base.lua at the bottom: and put – on line 99 “RequestIpl(“ferris_finale_anim”)” so it looks like “–RequestIpl(“ferris_finale_anim”)”

1 Like

This isn’t a fully functional script; my intention is for people to download it in Lua, which is the programming language most people use, and then do whatever they want with it. I didn’t focus on fixing bugs, but it’s not difficult to do.

Hi, great work! It seems to be working well. Could you add a license to the GitHub repository? I’m interested in working on it, optimizing it, fixing bugs, adding new features, and possibly publishing it in my store, if that’s possible on your end. Thanks in advance, and great work!

1 Like

@SMDZStudios done, i add MIT license!

ty bro