So your charging money for a entity in water check? Im confused
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Awesome, simple and clean.
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Low resmon? 0.10ms in use is low resmon? Wow, new world.
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Sorry in the video, I didn’t explain myself very well, but if the system consumes very little when you disable the water destruction system, I’m working to reduce it much more.
At the moment if this is what there is, but I’m working on future updates. I ask you to wait, thank you
5 EUR for a Water Check + Escrow system? Really bro? is this what this forum is about now? selling 100 line codes with encryption ?
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cfx is full of nonsense lately…
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its so bad now i can’t believe some of these
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if IsEntityInWater(entity) then
FillUpWater()
end
This shouldn’t be sold nor cost any type of money. Its a simple native check to then run a function.
I’m sorry for my part, maybe it was spending 100 lines of code for 5 euros and also encrypted, so I decided to continue working on the post, I have eliminated the Escrow version and now there is only the open source version.
I will also keep updating the script with new features. At the moment I have left the ones that I am going to put in the original post.
I hope you understand thank you
Wait, you just INCREASED the price of this because you released it as an open source?? Now im VERY confused.
I don’t think you understand what people in here are pointing out, its not about this being tied behind escrow, its the fact this is basically
if IsEntityInWater(entity) then
FillUpWater()
end
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Given that the script is too simple, I don’t see the need to charge for such a simple thing, so I’ll leave you here the download link from the GitHub repository.
Download URL
glad you came to your senses 
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Can you please make a QBCore version?
It is open source, you can change it as you like. But I’ll try to work on a QBCore version, Thanks for the suggestion.
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No problem always happy to help.
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good idea, thanks.
in the main.lua Sayings [7] = " You have filled your water" is missing so the player gets an empty pNotify message 
Yes, it was a confirmation message that was on the server, but since it already said it on the client, I decided to remove it, you can delete it or you can leave it and use what you want