Renovax Red zone
Renovax Scripts – Advanced Redzone System is a free FiveM script that creates and manages dynamic redzones. Zones are grouped into “series,” rotate automatically, display map blips, and reward players for kills based on customizable loot tables. It supports ESX, QBCore, or no framework at all, and can connect to multiple inventory and notification systems.
— FEATURES LIST —
Core Features:
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Dynamic Rotating Redzones
Redzones are configured inside ZoneSeries (e.g., “downtown”). Each series activates a defined number of zones (ActiveZoneCount) and rotates them every set interval (ChangeInternal in minutes). -
Player Enter/Exit Detection
The client constantly checks the player’s distance to active zones. Entering or leaving a redzone triggers notifications and updates the player’s redzone status internally. -
Map Blips for Active Zones
Active redzones automatically display a radius blip and a center blip. When the active zones rotate, the blips update accordingly. -
Kill Rewards in Redzones
If a player kills another player inside an active redzone, the server grants rewards based on the zone’s loot table (Items) including item name, randomized count, and chance percent.
Customization and Compatibility:
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Easy Zone Configuration
Each zone can be customized via config:coords(vector3)radiusBlip.color- custom loot table
Itemswithitem / count / chance
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Framework Auto-Detection
The server automatically detects and adapts to:- ESX (es_extended)
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Inventory Integration
Config.Inventorysupports:ox→ ox_inventoryesx→ default ESX inventorycodem→ codem-inventory
Items are given using the correct inventory-native calls.
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Notification System Support
Config.Notifyallows:- ox_lib notifications
- ESX notifications
- okokNotify
- custom notification function
- fallback to GTA native notify
Additional Features:
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Exports for Third-Party Scripts
Provided exports:exports.rs_redzone:isInRedzone()→ returns true/falseexports.rs_redzone:getCurrentZone()→ returns the active series & zone
Useful for integrating other features or creating custom restrictions inside redzones.
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Debug Mode
SettingConfig.Debug = trueenables detailed logging on both client and server (zone updates, rewards, enter/exit events, etc.). -
Kill Event Handling
The client monitors kill/death events and only sends reward events when a valid kill happens inside an active redzone, using internal tracking to prevent false triggers.
— GET IT FOR FREE —
Download now on GitHub:
GitHub - RenovaxScripts/rs_redzone
More updates coming soon!
— LINKS —
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | 200+ |
| Requirements | ESX |
| Support | No |


