[FREE] [ESX/QBCore/QBox] United Fraud — Card Cloning & Check Fraud

United Fraud

A full card-fraud career: buy the kit off a fence, skim card dumps onto a USB, crack them on a laptop, write cloned cards, and forge checks — then risk an ATM or walk a check into a bank in front of a teller.

[ YOUTUBE LINK ]

The job

Buy the kit — a fence sells the laptop, a 5G hotspot, an MSR writer, a check printer, an emboss press, USB drives, blank plastic, and blank check stock.

Set it up — gear is placed physically with an arrow-key placement menu. The ghost follows whatever surface is under it, so a laptop slides off the floor onto a desk and stays there. It is a real prop: other players see it, police can seize it.

Get online — the hotspot is the only connection and the weak link. Trace climbs while it carries work, cools while it is idle, and at 100% it calls the police to its own location.

Pull a batch — a browser on the laptop downloads card dumps onto a USB. One batch per drive; a fresh pull wipes what was on it.

Crack a dump — a minigame turns it into an identity: a name, a bank, a balance. How cleanly you crack it decides the tier of card it can produce.

Make something — write a card on the MSR and raise the digits in the press, or print a blank check. Both are minigames, and a bad run ruins the stock.

Cash out — a card at an ATM, or a check written at a bank counter for an amount you choose, drawn on the account behind it. Either can be refused, kept, and called in.

What is actually different about it

The server decides everything. Every timed job is begin / finish with a one-shot token and the server’s own clock. The bar on screen is cosmetic; finishing it early does nothing.

The minigames are scored server-side. The server deals the board — where the stripes are, how the sheet pulls, where the band sits — keeps it on the job, and the page only reports the input the player produced. The server replays it. Posting accuracy = 1.0 gets you a ruined blank, not a perfect card.

Cards and checks are handles. Every value lives in a server registry; the item is a claim on it. That means a card can be handed to a mule and used by them — possession is what the ATM and the teller go by, not whose name is on it.

One pot. A card and a check drawn on the same stolen identity spend the same money.

Heat, per character. It climbs with risk, decays while you are quiet, and raises both the refusal chance and the alarm chance as it goes. At the top the job stops answering you.

Police counterplay. Alerts carry a code, a location and a reason. Gear left out can be seized into an evidence stash, and the cards that laptop wrote burned with it.

The laptop

Not a list menu — a desktop. Lock screen, menu bar, dock, draggable windows that stack, minimise and zoom, five wallpapers and five accent colours saved against the character. Apps for the dump browser, the decrypt terminal, the card writer, the check forge, a wallet, the USB drive, the signal/trace panel, heat, and settings. The battery drains while the lid is open.

Compatibility

Framework
Inventory
Target
Dispatch
Notifications

With no dispatch resource at all, officers still get a notification and a blip.

Included

  • The resource, every setting in one commented config.
  • Item definitions ready to paste: ox_inventory, qb-core, qs-inventory, ESX SQL.
  • Ten inventory images.
  • Three streamed props (blank card, MSR reader, 5G hotspot). Everything else falls back to stock GTA props, so it runs on a stock server.

    Requirements
    • ox_lib
    • ESX, QBCore, QBox, or standalone

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Code is accessible Config files only
Subscription-based No
Lines (approximately) 12,500 Lua / 6,000 HTML, CSS, and JS
Requirements ox_lib
Support Yes

Download (free): [ TEBEX LINK ]
Discord: United Development™
All my scripts: https://unitedscripts.tebex.io/

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