[FREE][ESX / QBCORE] Electric Scooter Rentals! | Making Getting Around A Breeze!


Samurai Development’s Electric Scooter Script
Hey FiveM Community, hope y’all are having a splendid day! I am back with another FREE release, I worked quite a bit to get this running the right way. I hope y’all enjoy!

Make Sure To Checkout our other resources at https://samurai-dev-co.tebex.io/ !

Info:

This script gives your players an easy way to get around for cheap! Allow them to rent scooters and get around easier before purchasing a vehicle! You can place these scooters anywhere around the map for your players to rent! Easy and simple to use!

Demo: Click ME!

Features:

  • Uses Smart Syncing System
  • Free Lore Friendly Texture Provided
  • Optional Custom Icon
  • Optional Blips For Scooters
  • Configurable Max Time For Renting Scooters
  • Smart Spawning System To Optimize Resource
  • Unlimited Configurable Locations
  • Configurable Price Per Minute

Download:

Github: Releases · SamuraiDevCo/SDC_EScooters · GitHub
Tebex: https://samurai-dev-co.tebex.io/package/6424963

7 Likes

Thanks

It’s really cool thing to have but the animation is just make me not used this. I hope someone will do a better animation for it because riding that with your head not looking foward is weird.

It has a problem, when the rental period ends, it leaves you where you are, for example in the middle of the road.

Yes, the script is designed to kick you off the scooter when your time is up. This is to avoid issues with syncing.

As stated on YouTube, I did not create this model whatsoever so if you find a scooter more fit for your city you can change the model the script uses in the config!

But the problem is that when the time runs out, if it is on the road, it stays there and any car can have an accident.
The normal thing would be that you remove the scooter or return to the same place

I will just add the option to enable/disable where it will not update the coords which in return means it will go back to its original coords

3 Likes

Update 1.0.1 - Electric Scooter Script

Changes:

  • Added New SDC.PersistantScooters config
  • Added New SDC.ShowOnlyNearbyScooterBlips config
  • Added New SDC.ShowOnlyNearbyScooterBlipsDistance config

File Changes:

  • config/config.lua
  • src/client/client.lua
  • src/server/server.lua

Download:

Mine isn’t working when im trying to open the menu via ox-target

Most likely an issue with ox_lib not loading. Verify ox_lib is working fully!

i just go to link scooter model in gta5mod and i dont see any ytd file to replace // i dont see any scooter in coords in config

The scooter ytd replacement is in the framework files of the script. I am not sure what you mean by that second part.

Update 1.0.2 - Electric Scooter Script

Changes:

  • Added Remove Keys Function

File Changes: (FROM LAST UPDATE)

  • src/client/client.lua
  • src/client/client_customize_me.lua
  • src/server/server.lua
  • fxmanifest.lua

Download: