-
Animal Skinning: Allows players to skin specific dead animals found in the game world using
ox_target
. -
Loot System: Rewards players with configurable amounts of meat and a chance-based skin drop upon successful skinning, managed via
ox_inventory
. -
Required Tool: Skinning action requires the player to possess a specific, configurable item (e.g.,
skining_knife
) in their inventory. -
Sell System: Includes a configurable NPC ped (with model, location, and map blip) where players can sell their gathered hunting products for cash at predefined prices.
-
Progress & Interaction: Utilizes
ox_lib
for a visual progress bar during the skinning animation and provides clear notifications (with framework fallbacks). -
Dual Framework Compatibility: Designed to work seamlessly with both QB/QBOX and ESX frameworks – easily switchable via a setting in the
config.lua
file. -
Highly Configurable: Allows easy modification of skinnable animals, meat/skin item names, drop amounts/chances, item sell prices, the required skinning tool, NPC details, and animation settings through the
config.lua
. -
Dependency Integration: Built specifically for use with modern resources like
ox_lib
,ox_target
, andox_inventory
. -
Support
Discord
Code is accessible | Yes |
Subscription-based | No |
MLO | No |
Support | Yes |