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Animal Skinning: Allows players to skin specific dead animals found in the game world using
ox_target. -
Loot System: Rewards players with configurable amounts of meat and a chance-based skin drop upon successful skinning, managed via
ox_inventory. -
Required Tool: Skinning action requires the player to possess a specific, configurable item (e.g.,
skining_knife) in their inventory. -
Sell System: Includes a configurable NPC ped (with model, location, and map blip) where players can sell their gathered hunting products for cash at predefined prices.
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Progress & Interaction: Utilizes
ox_libfor a visual progress bar during the skinning animation and provides clear notifications (with framework fallbacks). -
Dual Framework Compatibility: Designed to work seamlessly with both QB/QBOX and ESX frameworks – easily switchable via a setting in the
config.luafile. -
Highly Configurable: Allows easy modification of skinnable animals, meat/skin item names, drop amounts/chances, item sell prices, the required skinning tool, NPC details, and animation settings through the
config.lua. -
Dependency Integration: Built specifically for use with modern resources like
ox_lib,ox_target, andox_inventory. -
Support
Discord
| Code is accessible | Yes |
| Subscription-based | No |
| MLO | No |
| Support | Yes |

